04-05-2011, 08:34 AM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Unconscious Only & Uncontrollable - Disadvantages?
Could you apply these to disadvantages?
For instance, Unconscious Only (and maybe also combined with Uncontrollable - although I think it would be redundant) as an enhancement (to increase the absolute value) on a disadvantage defined with self-control numbers, to remove the ability to roll for self-control (if a player wanted a character that was completely controlled by the disadvantage)? I also wondered about what an appropriate value might be for "Controllable" (the inverse of Uncontrollable, but for disadvantages). You'd use it to make disadvantages that normally have a persistence and a flat value capable of being "kept under control" with a Will roll when the player wants to do so under a situation of stress. Since this would significantly cut down on the seriousness of a disadvantage, it seems like it should be worth a lot. Uncontrollable is either -10% (non-damaging abilities) or -30% (destructive powers), so I thought -90% (I don't know if "capping" at -80% for limitations is necessary or even wise when it comes to disadvantages) for non-damaging disadvantages and -70% for the few disadvantages that can cause damage (like Weakness). Alternatively, if the value of Mitigator: Will roll could be locked down, that could work too.
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04-05-2011, 08:52 AM | #2 | |
Join Date: Dec 2007
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Re: Unconscious Only & Uncontrollable - Disadvantages?
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04-05-2011, 09:05 AM | #3 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Unconscious Only & Uncontrollable - Disadvantages?
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Whether such a character would be playable would depend on the relevant disad, and the type of game, I guess.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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04-05-2011, 09:33 AM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Unconscious Only & Uncontrollable - Disadvantages?
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04-05-2011, 10:41 AM | #5 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Unconscious Only & Uncontrollable - Disadvantages?
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04-05-2011, 11:07 AM | #6 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Unconscious Only & Uncontrollable - Disadvantages?
What I'm suggesting is allowing for highly reduced cost disadvantages (any disadvantages, not just mental) where you have a disadvantage most of the time, but can shut it down with a Will roll when you need to, once per action (or once per turn in combat). For instance, you have Decreased Time Rate or Blindness or Bad Grip most of the time, but with a Will roll you can "control" your disadvantage and basically shut it off for the purposes of your next action (or next turn in combat). The Controllable Disadvantage perk makes disadvantages advantageous, whereas a disadvantage that was a problem for you most of the time but that shear Will can overcome once per action would still be disadvantageous (just arguably much less so).
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04-05-2011, 11:16 AM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Unconscious Only & Uncontrollable - Disadvantages?
Probably makes it a quirk, then.
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04-05-2011, 12:29 PM | #8 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Unconscious Only & Uncontrollable - Disadvantages?
Like I said, based on a straight "inverting" of the values for Uncontrollable, a "Controllable" would be -90% for disadvantages that don't cause you damage. For most disadvantages, that takes them to (or near) quirk level. But Blindness would still be -5 (50*0.1), and Decreased Time Rate would still be -10 (100*0.1). You'd still have the disadvantages most of the time and would have to make a Will roll in order to function normally for your next action (or turn in combat).
I think that valuation seems fair and doesn't leave room for abuse. I don't see this so much something that would be taken by players for their characters (but I can see some concepts being buildable this way), but I think it would be really useful for building custom Afflictions that afflict disadvantages - allowing attacks that give the target a chance to resist their effects each turn after their initial failed resistance roll until the affliction's duration expires.
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disadvantages, unconscious only, uncontrollable |
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