10-06-2010, 12:07 PM | #11 |
Join Date: May 2005
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Re: Question about Raising a Skill from Default
Erotic Art (A) DX+4 [16]
Acrobatics (H) DX-1 [2] from Erotic Art -5 Body Sense (H) DX-4 [0] from Acrobatics -3 (double default) Then the player puts 4 more points into Erotic Art, but doesn't add any to Acrobatics. Then we would have: Erotic Art (A) DX+5 [20] Acrobatics (H) DX-1 [2] from Erotic Art -5 (needs 2 more to raise a level) Body Sense (H) DX-6 [0] since Acrobatics double-default doesn't apply. Thus you add points to Erotic Art and your Body Sense default drops. Logically those 2 points in Acrobatics should still be enough for it to be used as a base for Body Sense, even though they're no longer enough to raise it a level. TeV |
10-06-2010, 01:01 PM | #12 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Question about Raising a Skill from Default
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Which is a bit of a pain calculation wise, and why most people just wave away, and say that as long as you spend 1 point in a default skill, you can now default to it. Not sure ig the 1 point default is RAW or not though... |
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10-06-2010, 01:05 PM | #13 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Question about Raising a Skill from Default
Quote:
Quote:
Ghostdancer
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10-06-2010, 02:02 PM | #14 |
Join Date: Aug 2007
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Re: Question about Raising a Skill from Default
Say the GM rules, foolishly, that to allow a skill C to default from B which is an improved default from A, you need to raise B a full level from its default from A.
Say a character has: Alchemy: IQ+1 (12 CP) Chemistry: IQ-1 (improved default from Alchemy-3=IQ-2, 1 CP) Metallurgy: IQ-6 (Chemistry-5, NO Jeweler or Smith. Default legal because he has raised Chemistry 1 level above the Alchemy default). Then if he spends 4 more CP on Alchemy it would become: Alchemy: IQ+2 (16 CP) Chemistry: IQ-1 (not-improved default from Alchemy-3=IQ-1, 1 CP still spent) Metallurgy: No double default allowed. This is silly. Therefore spending any number of CP to improve a skill must allow defaulting, even if those CPs did not raise the skill level. |
10-06-2010, 02:21 PM | #15 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Question about Raising a Skill from Default
Quote:
BTW, going back to your first example we can't do anything with it because Acrobatics does not default from Erotic Art, though Erotic Art defaults to Acrobatics it doesn't go both ways, unlike say Shortsword to Broadsword... For a better example, Finance(H) is Accounting -4, and Economics (H) is Finance -3, we then have: Accounting (H) IQ+5 [24] -20 & Finance (H) IQ+1/(IQ-1) [1] -16/(-14) (raised from Accounting default) & Economics (H) IQ-4 [0] -11 (from Finance [1] Default of 14-) Thing is, as soon as you spend [1] on Economics that brings you to 13-, because with only the [1] spent on Finance means that your trained skill available to be defaulted upon is 14-, even though you are able to use Finance at 16- from its Accounting default. Let me know if that is clear, or if I should rephrase. |
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10-06-2010, 02:30 PM | #16 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Question about Raising a Skill from Default
Quote:
Ghostdancer
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10-06-2010, 02:36 PM | #17 |
Join Date: May 2005
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Re: Question about Raising a Skill from Default
I think I get it: Skill B defaults from the actual level of Skill A as long as you've spent points in A. Skill C defaults from the actual level of Skill B provided you've spent enough points in Skill B to raise it at least one level. Otherwise, Skill C defaults from Skill B at the level at which the points invested in B would have been enough to raise it from the previous level.
That is, if B is an DX/Easy skill and you've invested 1 point in it, then its effective level for further defaults is at most DX+1 even if its actual level is higher. If you invest 2 or 3 points in it, then its effective level for further defaults is at most DX+2. If you invest 4 or more points in it, then its effective level is its actual level. Reduce levels by 1, 2, 3 for Average, Hard, Very Hard. Gah. Is this really what the rules imply? TeV |
10-06-2010, 02:49 PM | #18 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Question about Raising a Skill from Default
Quote:
Think of it like buying a Perk. That's what GCA will do for you, it will look at the 16- defaulted skill in Finance and automatically give you a 13- in Economics if you have [1] in Finance and if you have [1] in Economics it'll give you a 14-. This is one of the situations where even though the GCA is in error vs the RAW, it's just easier to go with it. |
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10-06-2010, 03:51 PM | #19 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Question about Raising a Skill from Default
<house rule>
Personally, I allow defaults to be bought up as a double cost hard technique, and you can default from a default after you've raised the technique by 1 level (costing 4 points). I might even go and make buying from defaults a standard technique, but I fear it might be too cheap. Maybe there's room for a Very Hard technique (3 points for default+1/2 points for each +1 afterwards)? </house rule> |
10-06-2010, 04:06 PM | #20 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Question about Raising a Skill from Default
Quote:
So if Finance(H) is Accounting -4 you'd pay for: Accounting (H) IQ+5 [24] 20- Perk - Finance as an Accounting (H) Technique [1] Finance (Accounting) [2] 17- |
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