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10-06-2010, 12:38 AM | #1 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Question about Raising a Skill from Default
I understand how to raise a skill from Default, but what about raising a skill from Default from a Skill that you raised from Default? Is this permissible? Or did a miss a rule somewhere?
For instance: Erotic Art-20, Acrobatics-15, Body Sense-12 (Assuming of course that you put 1 point in each of the Raised from Default skills) Thanks for any who reply! ^_^ Ghostdancer
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10-06-2010, 01:01 AM | #2 |
Join Date: Dec 2007
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Re: Question about Raising a Skill from Default
I don't understand your example, but there's no problem in defaulting from any skill where you have spent enough points to raise it.
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10-06-2010, 01:17 AM | #3 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Question about Raising a Skill from Default
Quote:
Acrobatics-15 DX+5 [20] Erotic Art defaults to Acrobatics -5, or 10. That's DX-0, the equivalent of 2 points in Erotic Art. Raising Erotic Art to 20, or DX+10, would normally take 40 points. You get those two points as a discount, so it's only [38]. Body Sense defaults to Acrobatics at -3, so zero points gets you Body Sense-12, DX+3. As a Hard skill, that would normally cost 20 points. You get that level for free. I don't think your example applies to the situation you describe. You want something where one skill defaults to a second skill which defaults to a third skill. In that case: Finance IQ/H Economics-3, Merchant-6 Economics IQ/H IQ-6, Finance-3, Merchant-6 Merchant IQ/A IQ-5, Finance-6 IQ 12: Economics-20 IQ+8 [36] Finance-16 IQ+4 [1] (from Economics) Merchant-10 IQ-2 [0] (from Finance) In this example, 36 points gets Economics-20. This gets you Finance-16 for free, the equivalent of spending 20 points on Finance. The next level would normally cost 24 points, for which you would have a 20-point discount. Since you need 4 points to reach the next level, spending only one doesn't raise your skill, but it does allow you to default skills off of it. Merchant, with a default of IQ-5, goes from 7 to 10 for free. One point would normally get you to IQ-1, and does the same here, since the default isn't enough to help. |
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10-06-2010, 01:49 AM | #4 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Question about Raising a Skill from Default
IIRC you can't 'double default'
So if the master skill A gives a default on skill B, and skill B gives a default on skill C - you must spend points on skill B in order to use skill C at default. I donøt know if you can get away with only a single point (which might not mean anything) in skill B or if you need to raise it a full level. This is how 3rd ed was, and I believe 4th says this as well.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
10-06-2010, 07:21 AM | #5 | |
Join Date: Sep 2004
Location: Chicago
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Re: Question about Raising a Skill from Default
And it does on B173:
Quote:
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10-06-2010, 08:05 AM | #6 |
Join Date: Aug 2007
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Re: Question about Raising a Skill from Default
Note that if you need to raise a full level, then it is possible to lose a default, so a single point in B needs to be all that is needed to have C=default(default(A)+X) where X can be 0.
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10-06-2010, 11:10 AM | #7 |
Join Date: Dec 2007
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Re: Question about Raising a Skill from Default
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10-06-2010, 12:07 PM | #8 |
Join Date: May 2005
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Re: Question about Raising a Skill from Default
Erotic Art (A) DX+4 [16]
Acrobatics (H) DX-1 [2] from Erotic Art -5 Body Sense (H) DX-4 [0] from Acrobatics -3 (double default) Then the player puts 4 more points into Erotic Art, but doesn't add any to Acrobatics. Then we would have: Erotic Art (A) DX+5 [20] Acrobatics (H) DX-1 [2] from Erotic Art -5 (needs 2 more to raise a level) Body Sense (H) DX-6 [0] since Acrobatics double-default doesn't apply. Thus you add points to Erotic Art and your Body Sense default drops. Logically those 2 points in Acrobatics should still be enough for it to be used as a base for Body Sense, even though they're no longer enough to raise it a level. TeV |
10-06-2010, 02:02 PM | #9 |
Join Date: Aug 2007
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Re: Question about Raising a Skill from Default
Say the GM rules, foolishly, that to allow a skill C to default from B which is an improved default from A, you need to raise B a full level from its default from A.
Say a character has: Alchemy: IQ+1 (12 CP) Chemistry: IQ-1 (improved default from Alchemy-3=IQ-2, 1 CP) Metallurgy: IQ-6 (Chemistry-5, NO Jeweler or Smith. Default legal because he has raised Chemistry 1 level above the Alchemy default). Then if he spends 4 more CP on Alchemy it would become: Alchemy: IQ+2 (16 CP) Chemistry: IQ-1 (not-improved default from Alchemy-3=IQ-1, 1 CP still spent) Metallurgy: No double default allowed. This is silly. Therefore spending any number of CP to improve a skill must allow defaulting, even if those CPs did not raise the skill level. |
10-06-2010, 11:17 AM | #10 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Question about Raising a Skill from Default
Quote:
Body Sense defaults to Acrobatics at -3 Acrobatics defaults to Erotic Art at -5 And Erotic Art would be the main skill So it would look like Erotic Art (A) DX+5 [20]-20 Acrobatics (H) DX-2 [1]-15 (raised from Erotic Art default) Body Sense (H) DX-2 [1]-12 (raised from Acrobatics Default) That seems to be for skills in which you have no points, or that's how I read it. I could be wrong. Quote:
I'm just trying to answer a question a player had that I didnt have a satisfactory answer for, and of course the Game had to be today. Thanks everyone by the way. Ghostdancer
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