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Old 02-21-2023, 08:01 AM   #1731
ericthered
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Default Re: DreadStormers [IC]

Hua and Pacifica return to the main force: Daymar has 150 crew armed with various heavy tools, and 50 with lasers.


They've been able to get around 700 crew together to fight.


Pacifica has reduced the ability of the enemy to use their flanks (+1 position), and Hua has harrassed them and shaken their morale (+1 to first skill roll).

This is a reference from the last time you fought:

Quote:
Originally Posted by ericthered View Post
Mass Combat Stats

Converted security... 4 riffles, Good quality troops, good equipment (320 TS)
Loyal Security... 3 riffles, average quality troops, good equipment (180 TS)
Officers ... 3 riffles, Good quality, average equipment (180 TS)
helping hands ... inferior troop quality, poor equipment (10 TS)
Infiltrated agents... neutralize least 30 TS, and probably more, depending on when they strike...
So its 320 TS vs 330 TS.
This time the numbers are:
Converted Security... 5 riffles, Good quality troops, good equipment (400 TS)
Converted Officers... 1 riffle, Good quality, average equipment (60 TS)
Dreadstormer Massed Crew... 19 Medium Foot, average quality, poor equipment, x2 situational modifier (85 TS)

Loyalist Massed Crew... 88 Medium Foot, Average quality, poor equipment, x2 situational modifier (396 TS)


So that's 545 TS on the dreadstormer side, with complete fire superiority. The Loyalists have 396 TS. The odds are close enough that there is no skill bonus from numbers. The dreadstormers get a +3 bonus from complete fire superiority.



The Loyalists seem to be trying to reach the Hyperdrive core.


What will each dreadstormer be doing in the battle?
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Old 02-21-2023, 08:50 AM   #1732
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
What will each dreadstormer be doing in the battle?
Hua decides to try to slip behind the massed loyalists and plans to continue harassing their positions invisible and from behind.

I'll throw in a photorefraction roll and a bunch of Shooting and Stealth rolls

Quote:
[1259] 23-02-22 23:55:54 CET
Beam Weapons (Pistol)
3d6 <= 15
1: 5 + 3 + 6 = 14 ... success
2: 3 + 6 + 3 = 12 ... success
3: 4 + 6 + 3 = 13 ... success
4: 3 + 6 + 6 = 15 ... success
5: 1 + 4 + 1 = 6 ... success
6: 3 + 6 + 6 = 15 ... success
7: 2 + 1 + 6 = 9 ... success
8: 4 + 1 + 2 = 7 ... success
9: 5 + 6 + 1 = 12 ... success
10: 4 + 6 + 4 = 14 ... success
11: 5 + 2 + 3 = 10 ... success
12: 1 + 4 + 5 = 10 ... success
13: 3 + 4 + 6 = 13 ... success
14: 3 + 5 + 6 = 14 ... success
15: 1 + 3 + 6 = 10 ... success

sum: 174, average: 11.60, success: 15/15 100%

[1258] 23-02-22 23:55:31 CET
Stealth

3d6 <= 16 [18 Skill]
1: 1 + 4 + 2 = 7 ... success
2: 6 + 3 + 3 = 12 ... success
3: 5 + 5 + 1 = 11 ... success
4: 3 + 4 + 3 = 10 ... success
5: 5 + 4 + 1 = 10 ... success
6: 1 + 1 + 5 = 7 ... success
7: 5 + 4 + 6 = 15 ... success
8: 3 + 2 + 2 = 7 ... success
9: 3 + 1 + 3 = 7 ... success
10: 4 + 1 + 3 = 8 ... success
11: 1 + 4 + 4 = 9 ... success
12: 2 + 6 + 6 = 14 ... success
13: 6 + 5 + 4 = 15 ... success
14: 1 + 6 + 4 = 11 ... success
15: 1 + 6 + 4 = 11 ... success

sum: 154, average: 10.26, success: 15/15 100%

[1257] 23-02-22 23:55:01 CET
Photorefraction

3d6 <= 15
4 + 2 + 2 = 8 ... success
Apparently Hua stole all of Julian's luck when I wasn't looking.

Last edited by TGLS; 02-22-2023 at 04:03 PM. Reason: Forgot Rolls
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Old 02-22-2023, 12:20 PM   #1733
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Default Re: DreadStormers [IC]

OOC: Erick, could you show us a map with the people in there? I would like to check things "from above". Also, I believe this will be important to synchronize our views of the situation.
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Old 03-08-2023, 08:51 AM   #1734
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by GnomesofZurich View Post
Daymar won't be leading from the front here, he'll position himself to have a good view of things but where he won't be too exposed to danger since he'll be an important part of mopping up, converting prisoners. If there is an officer better equipped to coordinating the attack, he will leave it to them, otherwise he will coordinate.
Commander Zybo will be running this battle, with a strategy of 13. Would you please roll for him?




Quote:
Originally Posted by TGLS View Post
Hua decides to try to slip behind the massed loyalists and plans to continue harassing their positions invisible and from behind.

I'll throw in a photorefraction roll and a bunch of Shooting and Stealth rolls.
They quickly start locking doors against Hua to prevent her from reaching them. How will she respond?


Quote:
Originally Posted by Hide View Post
Without further say, Pacifica will provide support to the core (Daymar's unit). Applying Daymar's tactics, Pacifica will lead a mobile assault unit, taking advantage of the hatches and whatnot to move quicker about the ship and help with crowd and/or damage control.

She will require 16 equipped people with her, 4 squads of 4, each person specializing in a different method of tactics and/or insertion accordingly to the situations we've faced during the campaign. If that's too much, then 8 people can do.

We'll call it, "team steel".

Pacifica knows it sounds like "still", which resembles the word "Pacific".
With 16 security, that means she's with the secondary attack on deck 18. Is she leading the attack or is she letting someone else direct and just fighting?
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Old 03-08-2023, 04:28 PM   #1735
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
They quickly start locking doors against Hua to prevent her from reaching them. How will she respond?
Well let's race to bypass the locking doors by heading down to Deck 20 and under the blockade of locking doors, then pop up underneath them.

Quote:
[1263] 23-03-09 00:28:16 CET
Acrobatics
3d6 <= 14
2 + 2 + 4 = 8 ... success
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Old 03-09-2023, 02:28 PM   #1736
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Commander Zybo will be running this battle, with a strategy of 13. Would you please roll for him?
[1264] 23-03-09 22:27:13 CET

Commander Zybo's Strategy

3d6 <= 13
5 + 5 + 3 = 13 ... success

It's a pass, if narrowly.
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Old 03-10-2023, 09:41 AM   #1737
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
Well let's race to bypass the locking doors by heading down to Deck 20 and under the blockade of locking doors, then pop up underneath them.
Deck 20 is almost pure gravity plates (the Purple). Its impassable except for the laser guns (Tan), and both of the ones in the fore of the ship are in enemy territory.... but then Hua is behind enemy territory.

give me a skill to know the layout of the ship well. Crewman works. If she succeeds...

She slips into the laser turret, crawls through the Massive Shield Generator coils taking up deck 21, and arrives on Deck 19 well within the defended area of the mob.... but at the bottom of the mob, far away from their objective.

Quote:
Originally Posted by Hide View Post
If we need leadership/tacticts/strategy rolls I would like to have support from a trained officer. Pacifica will come up with the ideas, attacking will depend on the situation at hand, right now she is on guard.
Lt. Vinobi will be leading your force into battle. At the appropriate time, Vinobi order Pacifica to fling open a door and kill as much of the enemy as possible. You will need to overcome the lock first.

Quote:
Originally Posted by GnomesofZurich View Post
Commander Zybo's Strategy...
Lets wait for the player bonuses before resolving fully...


But the NCO leading them has a skill of 12... success by 3.
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Old 03-12-2023, 10:41 PM   #1738
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
give me a skill to know the layout of the ship well. Crewman works.
I don't have Crewman but I do have spacer...
Quote:
[1266] 23-03-13 05:40:42 CET
Spacer
3d6 <= 14
6 + 5 + 6 = 17 ... failure
Quote:
Originally Posted by ericthered View Post
If she succeeds...

She slips into the laser turret, crawls through the Massive Shield Generator coils taking up deck 21, and arrives on Deck 19 well within the defended area of the mob.... but at the bottom of the mob, far away from their objective.
So what's the exact opposite of that?
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Old 03-13-2023, 07:54 AM   #1739
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by Hide View Post
So, we had a bonus of +3, is this a tie? Because we could use luck.
+3 for fire superiority. There are other bonuses floating around. Mass combat really cares about margin of victory though: winning by four or more will change the battle from a small victory into a large one.


Quote:
It is the locks we can break using the drills, right?
Yes, you can break the locks using drills. It telegraphs where you are going to attack, but you can do it.


Quote:
Originally Posted by TGLS View Post
I don't have Crewman but I do have spacer...

So what's the exact opposite of that?
Deciding to use a spacesuit to go around via the airlock instead, which takes you out of the first round of combat. Or not going around at all.
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Old 03-13-2023, 09:49 AM   #1740
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
+3 for fire superiority. There are other bonuses floating around. Mass combat really cares about margin of victory though: winning by four or more will change the battle from a small victory into a large one.
So @Daymar, should we call luck for this? Looks really important.
Quote:
Originally Posted by ericthered
Yes, you can break the locks using drills. It telegraphs where you are going to attack, but you can do it.
Alright, I get it; Pacifica will not use the drills right away to avoid making much noise, instead she uses forced entry (12) 11. That's the skill she has, unless there's someone with lockpicking, considering the squads were assembled to work the strategies smoothly.
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