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Old 04-28-2023, 05:51 AM   #1
Join Date: Jan 2006
Default 3e Extended Critical in 4e - what would break?

In 3e's Martial Arts and Compendium II, there was a rule for extended critical hits for high skill levels. 3-7 at 20+, 3-8 at 25+, 3-9 at 30+, and 3-10 at 35+.

This used to make it a good counterpoint to PCs from just spamming rapid strikes back in 3e days, as players tends to do when ganging up on opponent - and we are talking 7+ attacks at skill level 35!

I was thinking on initially only allowing it for a TbaM/WM character fighting a non TbaM/WM character at first. What would be the implications of using this Extended Critical table in our game? Are there any issues I'm failing to see?

My campaign is a Chanbara/Wuxia version of Dungeon Fantasy (but no class restrictions) with high powered PCs.

A side note: We also had a completely insane house-rule requiring a critical defense roll in order to completely avoid a critical attack; a non-critical defense would only reduce the critical attack to a normal hit. This may be why we loved this Extended Table so much. Would our Insane House Rule break something important, other than most of my NPCs?
English is not my first language. Feel free to correct me.
Calliban is offline   Reply With Quote

critical hit table, gurps 3e, gurps 4e, house rules, martial art

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