09-13-2021, 10:01 AM | #51 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
And then you have the clan wars, where the inner sphere's theory of victory was "You know, our mechs are more replaceable than yours, so into the meatgrinder we go".
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09-13-2021, 05:35 PM | #52 |
Join Date: Dec 2012
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Even with that strategy, it took author fiat for the Clans to hold - or gain, really - as much territory in the Inner Sphere as they did.
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09-14-2021, 06:44 PM | #53 |
Join Date: Dec 2015
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Well, I like the idea so I'm probably gonna incorporate at least a reactor that has a bit of damage to the shielding being able to explode.
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09-14-2021, 09:24 PM | #54 | |
Join Date: Aug 2007
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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If you want your BT game to be iike that novel that's your choice.
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Fred Brackin |
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09-15-2021, 11:21 AM | #55 | |
Join Date: Dec 2015
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Quote:
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09-15-2021, 09:06 PM | #56 | ||
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(If you have to ask . . .) Join Date: Feb 2005
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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It was the original BattleTech Marty-Stu: Kai Allard-Liao who did it, at the Battle of Twycross (3050). Sarna-Net Links there. Quote:
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09-16-2021, 12:35 PM | #57 | |
Join Date: Jan 2014
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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Like I remember reading, for example the Federated Suns having a bunch of "Golden Worlds" where education hadn't fallen from the Star League era, but stuff like sending out traveling schools/academies to attempt to teach the outer reaches of their territory due to those outer worlds not having much funding anymore (probably to sort of more push on them being sort of the setting's Space America with both the good and bad). |
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09-16-2021, 01:26 PM | #58 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Quote:
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09-16-2021, 02:30 PM | #59 | ||
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(If you have to ask . . .) Join Date: Feb 2005
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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I can't find the discussion where one of the Precentors joked about how poor NAIS (New Avalon Institute of Science) was equipped compared to Earth Elementary schools. Quote:
Considering that the HCT-3F Hatchetman's head thrusters only last for 30 seconds . . . that doesn't seem like enough thrust to get away from the blast. Considering that there were two (three) people in the cockpit, only one was secure, and all survived. (Dr. Lear was pregnant at that time, for those playing at home.) |
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09-16-2021, 03:21 PM | #60 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Quote:
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battletech, heatsinsk, mechwarrior |
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