06-05-2021, 01:18 PM | #1 |
Join Date: May 2010
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[Dungeon Fantasy] The Wilderness of Hell
After Dungeon Fantasy Monsters 5: Demons got released a few weeks ago, I started thinking about what we can infer about the native plane of these creatures from their GURPS statistics. So I got out my copy of Dungeon Fantasy 16: Wilderness Adventures and started working out how to adapt the rules therein for sending a high-powered group of PCs to Hell (using magic, a portal etc.—not by killing them). Here's what I came up with:
Hell is in many ways just as varied a place as the material plane. Only a few things are constant. First, there is no cycle of day or night—outdoors, Hell appears to be in a state of constant twilight, granting -3 in darkness penalties. Furthermore, even in the presence of a permanent or indefinitely-maintained sunlight spell, natural plants still wouldn't grow in Hell because the soil is, without exception, polluted. As a place of unspeakable evil, Hell has very high sanctity for Evil, and no sanctity for the forces of Good and Nature. Furthermore, Nature's Strength is at -10. Legends about heroes who willingly travel to Hell often mention the need to first acquire one or more powerful artifacts to mitigate this effect. Mana levels are normal on average, but may vary more than on the material plane.Thoughts on this? Anything you would change? Obviously a lot could be added, particularly in terms of specific sites, but I think this is a good baseline. |
06-05-2021, 03:47 PM | #2 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Dungeon Fantasy] The Wilderness of Hell
Nothing to add right now, but I think you've done a pretty good job. I like it!
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
06-06-2021, 08:52 PM | #3 |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Re: [Dungeon Fantasy] The Wilderness of Hell
I like what I've seen so far; I'll give it a more through read once I'm not so busy. I really like the idea of exploring the "implied setting" of DF's supplements.
I swear I remember reading something about taking the implied setting assumptions baked into the various DF material, plus Pyramid articles, etc., into a more fleshed out setting... called "Fountain of ___", of what I can't recall. This is all from vague memory reading about it. The material was published in the old Pyramid? Dunno. Maybe someone else more GURPS-history savvy can chime in. Or maybe it is just fleeting fancy mistaken for a memory. Oh Well! |
06-06-2021, 09:15 PM | #4 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Dungeon Fantasy] The Wilderness of Hell
I rather like the idea of demonic "plants" being mindless, immobile demons!
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06-06-2021, 10:31 PM | #5 | |
Join Date: May 2010
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Re: [Dungeon Fantasy] The Wilderness of Hell
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06-06-2021, 11:22 PM | #6 |
Join Date: Apr 2005
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Re: [Dungeon Fantasy] The Wilderness of Hell
Good stuff!
The unliving terrain of Hell might also be inimical to life. Hellish soil and water might be burning, corrosive, toxic, or septic. Even worse, it might actively try to blind, choke, or drown people, giving penalties to HT rolls to resist the effects of Hazards. Hellish terrain might also randomly move, blocking movement, confusing navigation, or just creating pitfalls. The soil, or things living in it, might attack anything which remains in place too long, preventing the inhabitants from ever stopping to rest. Solidified lava flows, or just ordinary rocks, will inflict damage to the feet of anyone who walks through the area. People who fall down in such areas take even more damage. Cinder cones, mud volcanoes, burning gas seeps, and similar volcanic features might bombard the area around them with molten lava or just flying rocks. The air could also stink of decay or sulfur, requiring HT or Will rolls to avoid Retching in addition to whatever damaging effects the GM wishes to invent. Hellish weather is inherently unpredictable and will always inflict some sort of damage when it happens, similar to various Area spells like Rain of Acid. Demons will have advantages which allow them to ignore such problems, but intruders or captives face serious problems. Finally, that since the nature of Hell is to torment all who dwell there for eternity, healing is impossible but so is death. Anyone in Hell eventually acquires the Unhealing disadvantage, the Recovery and Unkillable advantages, and Regeneration (Slow) and Restoration advantages with the limitations ("Only triggered when user reduced to HP x -10, and Temporary Disadvantage: Chronic Pain (Agony) while damage heals, and Nuisance Effect (Damage never quite heals properly). This means that healing spells and powers don't work unless they have the Cosmic enhancement or they are granted as part of a Pact with a demon or have Power Modifier (Evil). Badly injured people can't be killed or knocked unconscious. People reduced below -HP remain active, but in increasing Pain. Those reduced to HP x -5 don't die but are crippled by Agony. When they are eventually reduced to HP x -10, their ruined bodies start to slowly and painfully regenerate. Each cycle of regeneration from HP x -10 to full HP inflicts a physical Quirk of some sort - a minor disability or a Distinctive Feature. Eventually, these effects reduce Appearance and, at least for damned souls, permanent physical disadvantages. This allows demons to constantly hone their fighting skills by fighting each other, without diminishing the size of the Army of Hell. It also allow demons to amuse themselves by constantly hunting and savaging the souls of the damned. |
06-07-2021, 07:23 AM | #7 |
Join Date: May 2021
Location: Eastern Kentucky
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Re: [Dungeon Fantasy] The Wilderness of Hell
Some great ideas!
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06-07-2021, 08:30 AM | #8 | |||
Join Date: May 2010
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Re: [Dungeon Fantasy] The Wilderness of Hell
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Toxic/septic water is something I considered mentioning but decided it could be rolled in under foraging for food in Hell resulting in guaranteed poisoning. If you make it a separate threat it might be interesting to say drinking the water in Hell results in guaranteed sewer rot as described in DF 2. Quote:
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06-08-2021, 12:25 AM | #9 |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Re: [Dungeon Fantasy] The Wilderness of Hell
Indeed! More than anything I would love a Dungeon Fantasy Setting book, akin to DnD's core setting of Forgotten Realms. This then could be used as a focus point for publishing DF adventures. Seems genius to me, I would snatch that up so fast. Take my money, Steve Jackson Games!
I'd like to see something like The Wilderness of Hell in it too. :) |
06-08-2021, 03:30 AM | #10 | |
Join Date: Apr 2013
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Re: [Dungeon Fantasy] The Wilderness of Hell
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There's also Cold Shard Mountains, which is a region overview for DF. |
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