Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-06-2012, 10:53 AM   #11
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: fireman/fire fighter modern day template?? Looking for this.

Quote:
Originally Posted by Danukian View Post
These are the suits I tried in (different helmets though), and the description on HT 75 is spot on - though the note concealable as/under clothing needs to remove the "under" part - I can't imagine putting anything over one. Anyone that doesn't have training in one runs a serious risk of breaking on ankle when running up stairs in those stiff boots.
I definitely agree that big clunky suits should make physical actions harder. However, I'd prefer it they took a route similar to restrictive gauntlets (Ham Fisted) or headwear (No Peripheral Vision). In other words, a flat -X to dexterity, instead of a cap on DX skills. This method doesn't even seem that out-there to me; multiple layers of armor already give a DX penalty.

But anyways, this isn't on topic for this thread. I can drop it or start a new thread.

Last edited by vierasmarius; 05-06-2012 at 10:59 AM.
vierasmarius is offline   Reply With Quote
Old 05-06-2012, 11:08 AM   #12
Danukian
 
Join Date: Aug 2010
Location: MI
Default Re: fireman/fire fighter modern day template?? Looking for this.

Quote:
Originally Posted by vierasmarius View Post
I definitely agree that big clunky suits should make physical actions harder. However, I'd prefer it they took a route similar to restrictive gauntlets (Ham Fisted) or headwear (No Peripheral Vision). In other words, a flat -X to dexterity, instead of a cap on DX skills. This method doesn't even seem that out-there to me; multiple layers of armor already give a DX penalty.

But anyways, this isn't on topic for this thread. I can drop it or start a new thread.
I actually agree with this - my original plan was to make it a perk, and after re-reading the Environmental Suit entry, I am a little more on that side of the issue. Other than setting up the Tanks/Rigging, you do not "operate" a FFE/Turnout Suit.
__________________
"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance
Danukian is offline   Reply With Quote
Old 05-06-2012, 11:25 AM   #13
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: fireman/fire fighter modern day template?? Looking for this.

Quote:
Originally Posted by Captain-Captain View Post
Optionally Driving: rear section of the truck which the typical heavy wheeled vehicle doesn't have controls for.
This is more of a Driving (Hvy Wheeled) Technique, IMHO.

Quote:
Originally Posted by Captain-Captain View Post
A paramedic will have the above and Physician.
Would a paramedic have Physician? They don't prescribe medicines... I think of them more as having really high First Aid, a point in Diagnosis, and decent Electronic Ops (Medical)...
Gold & Appel Inc is offline   Reply With Quote
Old 05-06-2012, 03:41 PM   #14
Hohenstadt
 
Join Date: May 2011
Default Re: fireman/fire fighter modern day template?? Looking for this.

Thanks all for the help and info.

:)
Hohenstadt is offline   Reply With Quote
Reply

Tags
firefighter, fireman, gurps 4e, modern day, template

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:55 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.