02-07-2020, 11:40 AM | #1 |
Join Date: Jan 2009
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Injury Tolerance: (varies), JUST damage mitigation
I'm attempting to model a form hand-wavy regeneration modeled off of Psychometabolism: Damage Control (p75) with it being assumed the damage mitigation is your regeneration healing the damage so fast it's not a concern. With the eventual inclusion (Level 8) of Diffuse + Damage Reduction 2 (Cosmic, round damage down, +50%) to mitigate nickle and dime bullet death.
However, the power really doesn't handle some of the edge cases really well (Choking, Heart Attack, Grappling Paralysis (muscular) ), as I want the user to still be affected by these affects / afflictions. I'm also curious how the power designer intended these affects to work on someone with Damage Control? How might I go about excluding the above edge cases (and any other I've missed)? Would Limited Defense (Physical damage), -20% be enough to do it? I've scoured the forums but couldn't find any sort of discussion. Thanks in advance, RT. Last edited by Rahvin_T; 02-07-2020 at 10:44 PM. |
02-07-2020, 11:55 AM | #2 |
Join Date: Feb 2016
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Re: Injury Tolerance: (varies), JUST damage mitigation
So, the Damage Reduction would probably apply at the same time as Diffuse, since that is how Injury Tolerance works, so it would be relatively worthless (except against large area attacks). A better option would be Insubstantiality (to avoid all damage) or Regeneration (Extreme) (to instantly heal all damage).
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02-07-2020, 11:57 AM | #3 |
Join Date: Nov 2016
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Re: Injury Tolerance: (varies), JUST damage mitigation
Just wondering about this, wouldn't it be easier assessing this with psionic/psycho-kinetic Damage Resistance? You can apply some limitations and enhancements to attain regeneration and the quirks you seem to desire.
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02-07-2020, 12:29 PM | #4 | |
Join Date: Aug 2018
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Re: Injury Tolerance: (varies), JUST damage mitigation
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If your approach is to JUST use Injury Tolerance (Damage Reduction) from Powers instead of the Basic Set versions of Injury Tolerance that this version also uses in levels 1-3, I like it! In that case it's just "I'm hardening myself all-around" rather than "just my vital organs". One thing I never noticed about that: you’ll always get a minimum of 1 point of damage, except with crushingThis would only apply in the 4th/6th/7th levels when the rightmost "other" column is altered. Is that intended to mean that we could actually round down fractions when you're applying sub-one wound multipliers for Penetrating Damage from Crushing Attack? I can't remember that being mentioned in Powers. It's kind of super-important! The "minimum 1" is not in the basic description (P53) but P118 mentioned it: Minimum injury from an attack that pierces DR is always 1 HPwhich is from B379: the minimum injury is 1 HP for any attack that penetrates DR at allDoes the PP75 description of "Damage Control" seem to ignore that rule inexplicably for Crushing Damage? All I can figure, if it's not introducing some kind of new rule, is it's operating under the assumption that this person will definitely not have any DR, and so is referring to how crushing attacks have minimum Basic Damage of zero while all other types have minumum BD of 1. If so, it's a weird assumption since the very next page also suggests buying DR w/ Tough Skin for Psychometabolism too. |
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02-07-2020, 10:44 PM | #5 | ||||
Join Date: Jan 2009
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Re: Injury Tolerance: (varies), JUST damage mitigation
Thanks for the replies.
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Powers p52. Damage Reduction: You divide the injury you suffer by 2, 3, or 4 after subtracting DR from damage and applying wounding modifiers. Quote:
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-- Perhaps I should just detail the traits I'd like to REMOVE from each of the IT: IT: Homogeneous - Immunity to Choke (Suffocate) B428, Immunity to Heart Attacks IT: Diffuse - Immunity to Slams & Grapples, Immunity to Heart Attack, No Blood I'm just inclined to swag it at -10% - 15% limited defense "hole" as per http://forums.sjgames.com/showpost.p...6&postcount=11 on the attack types; and reduce IT:D by -5 ( No Blood ). I'm also fairly curious if anyone has had good use with Damage Control or made any changes to it based on play. RT. |
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02-08-2020, 06:54 AM | #6 | |
Join Date: Aug 2018
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Re: Injury Tolerance: (varies), JUST damage mitigation
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You quoted something form P52 that I hadn't noticed before also: after subtracting DR from damage and applying wounding modifiersNormally the order you apply multiplication/division does not matter, so order would not affect Homogenous/Unliving AFAIK... Diffuse however doesn't use multipliers, it just has hard caps... so if the caps apply FIRST, that's actually super-important. Having even the first (half) IT:DR would mean reducing all attacks (except impaling/piercing: they're already there) from 2 HP to 1 HP of injury. You would need the cosmic version to reduce impaling/piercing from 1 HP to 0 HP (you need to reduce it below 1, 0.5 is below) and the cosmic version of 1/3 damage to do this for the other types. Area Effect / Cone / Explosion of course remain the bane of Diffuse, but taking 1/2 or 1/3 damage would still help there. |
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02-08-2020, 08:01 AM | #7 |
Join Date: Feb 2016
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Re: Injury Tolerance: (varies), JUST damage mitigation
Another way to represent extreme levels of durability is to purchase high levels of Enhanced Dodge instead of Diffuse (the 'dodge' could be creating holes within the body that allow damage to pass through without harming the character). Since Diffuse is a base 100 CP, that would easily pay for Enhanced Dodge 6, giving a DX 12 and HT 12 character with Combat Reflexes a dodge of 16 (for a total cost of 154 CP after a power modifier), which would protect them from 98% of attacks.
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02-08-2020, 08:29 AM | #8 |
Join Date: Aug 2018
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Re: Injury Tolerance: (varies), JUST damage mitigation
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02-08-2020, 09:01 AM | #9 |
Join Date: Feb 2016
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Re: Injury Tolerance: (varies), JUST damage mitigation
Since individuals with Combat Reflexes are never considered to suffer Total Surprise, it depends on their Partial Surprise roll. If they fail, they suffer mental stun, receive a -4 on their active defenses, and still defend at a 75%. They will likely recover after a turn though. As for the rest, no defense is perfect. After all, I can have a villain with IQ 12, Will 20, Vampirism 4, and the following ability to deal with pesky heroes:
Affliction (Will; Based on Will, +20%; Malediction 3, +200%; Negated Advantages, Diffuse, Homogenous, Insubstantiality, No Brains, No Blood, No Neck, No Vitals, Unliving, +260%; No Signature, +20%; Psionic, -10%; Selectivity, +10%) [60] While it does not effect all forms of protection, the villain can make heroes more vulnerable to the firearms of their minions. In addition, the entire assembly only costs 160 CP, so it is a really easy design for low level and mid level villains. |
02-08-2020, 09:26 AM | #10 | |
Join Date: Aug 2018
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Re: Injury Tolerance: (varies), JUST damage mitigation
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I wonder how we could represent the "Adventurers, guards, etc. rarely sufer total surprise unless they are actually asleep." idea there. I would imagine adventurers/guards often do have combat reflexes, so would that be like Combat Reflexes (Accessibility: Only While Awake -20%) ? On the other hand, "Combat Only -20%" should probably be worth more, since even if someone begins combat against you, you probably wouldn't be considered in the combat yourself until you woke up? Given that even "Total Surprise" state of "mental stun" allows defences, there must be a state (not even surprised?) of non-responsiveness while still sleeping that precedes total surprise. Being asleep must be "worse than stunned" in a sense. You're still taking Do Nothing maneuvers, but probably can't defend at all until you are alert enough to danger to upgrade to at least 'total surprise' (or skip it to 'partial surprise with Combat Reflexes) to allow defences? Plus even when not suffering the 'stun' effect of Total/Partial surprise (must "Do Nothing") there is also the 'surprise attack' concept of stuff one is unaware of, such as attacks from behind when you fail a hearing roll. I guess you could still get that hearing roll while asleep (eyes closed you're basically as blind to attacks in all directions as you would be to those from behind?) but maybe with a penalty since you're only partially conscious? Last edited by Plane; 02-08-2020 at 09:30 AM. |
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injury tolerance, limited defense |
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