Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-11-2022, 05:37 PM   #1
Plane
 
Join Date: Aug 2018
Default giants tearing tiny people into two with raw strength (and surviving like Martians)

For example like what the Destroy does to Martian Manhunter here:

https://youtu.be/FLyvqJaBqXU

If a giant is large enough, a single hand can wrap around both thighs, while the other hand wraps around the entire torso, and then they can pull in both directions and tear you in half.

I was thinking on how we could approximate from existing techniques or abilities to allow people to attempt stuff like this.

I know that in GURPS Fantasy they allow Berserkers to buy "Innate Attack:
Dismemberment" which is a special "cutting attack" to allow ripping off a single grappled limb.

This assumes an Arm Lock which explains how you would be twisting an arm off...

Straight-out pulling (low-skill, like Destroyer does to Manhunter) on the other hand, should probably have some kind of cap on how much damage you do to the limb until the pulling just moves the person around (you lift someone up by the arm, you drag them by the arm) or else you need to stabilize them to prevent movement (tie their legs to the ground, hold the legs with your other arm, etc)

- - -

F205 defines "Follow-Up, Delivered by Grappling an Extremity, +0%" which makes it sound like it's instantaneous damage, but F206's explanation actually makes it seem delayed:
Theattacker grasps one of a foe’s extremities and applies an arm lock (or a similar leg, wing, tail, or head lock) with hysterical strength. The cutting (actually tearing) damage is added to the basic damage for the lock
B403's Arm Lock is an attack done after a parry but the damage is rolled on the NEXT turn.

This actually sounds like it ought to be a -10% limitation (not +0% enhancement?) as it resembes the "Requires Grapple" limitation for Innate Attacks on page 21 of "Powers: The Weird"

I think the only way it could work as +0% is if we remove the "next second" requirement of Basic Set's Arm Lock and instead have it work like Technical Grappling pg 25's "Treat Damage as an Attack" policy.

Although many see that as a downside (no more free action damage) it has the upside of "you can perform a lock and apply damage on the same turn if you have Extra Attack" and this could allow +0% Cutting Attack to work right away instead of the -10% Cutting Attack needing that 1-second delay.

- -

Anyway getting back to Destroyer v. Manhunter: I figure if you grapple both thighs with a single hand, any kind of "Leg Lock" or "Wrench Limb" type attack would need to split damage between them both (you couldn't focus on one leg without letting the other go?) or maybe even make even (because now you're moving the pelvis around) make it some kind of 50/25/25 split between damaging the legs and damaging the torso?

Best I can figure, tearing someone's torso in half (like say, severing the lumbar vertebrae from the thoracic vertebrae) would be like a "Wrench Spine" attack that would normally induce a Paraplegic penalty and unless you had massive Regeneration (as I'm sure Manhunter does) also cause someone to bleed to death.

There doesn't really seem to be an advantage to cover "someone ripped my torso in half, I stuck it back together" as far as I know. I know there's Injury Tolerance for re-attaching severed limbs, but it's an enhancement to re-attach your head... should there be another enhancement for re-attaching your pelvis to your chest?
Plane is offline   Reply With Quote
 

Tags
extreme dismemberment, injury tolerance, martian manhunter, regrowth, rgeneration


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.