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Old 02-08-2020, 09:27 AM   #8
Rahvin_T
 
Join Date: Jan 2009
Default Re: Injury Tolerance: (varies), JUST damage mitigation

Quote:
Originally Posted by AlexanderHowl View Post
Another way to represent extreme levels of durability is to purchase high levels of Enhanced Dodge instead of Diffuse (the 'dodge' could be creating holes within the body that allow damage to pass through without harming the character). Since Diffuse is a base 100 CP, that would easily pay for Enhanced Dodge 6, giving a DX 12 and HT 12 character with Combat Reflexes a dodge of 16 (for a total cost of 154 CP after a power modifier), which would protect them from 98% of attacks.
The issue with durability based on dodge has always been the luck factor. You will either crit fail a dodge or be critted; and have to have additional probability mitigators to deal with that. Additionally high ROF weapons tend to make life tough for dodgers in one-shot kill weapon scenarios.

IT: Diffuse, IT:(DR3, Cosmic, 50%) achieves a toughness that emulates a hyper-regeneration that gets overloaded with area/explosion attacks nicely. And always works; yes you can have a Villian built to mitigate it, but I would say a counterpower like that is much rarer than 10 mooks all blasting away with pi++ weapons at high ROF.
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injury tolerance, limited defense


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