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07-26-2012, 09:08 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Doesn't Bleed- Rules Exemption (Bleeding)?
If you want a character that has blood but just has perfect clotting and thus never bleeds (so they're not immune to blood-borne toxins and attacks that cut off blood flow), is that Rules Exemption (Bleeding)? IT:No Blood would include those other (in this case undesirable) immunities and so was overkill.
I think I'm right about the perk doing it. Is it weird that I feel it's way way too cheap? Actually I think even in a game not using the Bleeding rules, IT:No Blood is very underpriced, compared to the cost of having Immunity to similarly common classes of things (as per Resistant). But in a game where bleeding is used and used heavily, the point value seems absurdly low.
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-JC |
07-26-2012, 09:13 PM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: Doesn't Bleed- Rules Exemption (Bleeding)?
I'd call it IT:No Blood with a -20% to -40% limitation (thus [4] or [3] cp). Bleeding is a much more common hazard than blood toxins or hampered circulation.
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07-26-2012, 09:26 PM | #3 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Doesn't Bleed- Rules Exemption (Bleeding)?
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It's always felt to me like Extra Option and Rules Exemption perks can often be more advantageous than some fairly costly advantages, all for one point. One thing I'd love to see in a Revised 4th, 4.5, or 5th Ed is pricing that changes depending on the optional rules a game uses. Either that or use the harshest assumption to price things... How much would you peg the real value of "Doesn't Bleed" in a game that uses Bleeding rules? I'd say treat as an Immunity of at least Common (15 pts).
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-JC |
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07-27-2012, 01:16 AM | #4 | |
Banned
Join Date: Aug 2004
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Re: Doesn't Bleed- Rules Exemption (Bleeding)?
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07-27-2012, 02:18 AM | #5 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Doesn't Bleed- Rules Exemption (Bleeding)?
Injury Tolerance (No Blood; Not immune to blood-borne toxins, -50%) [3] doesn't really cut it though, because you'd still be immune to attacks that cut off blood flow.
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-JC |
07-27-2012, 02:59 AM | #6 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Doesn't Bleed- Rules Exemption (Bleeding)?
I would disagree, as what makes those attacks lethal is the trapped blood build in toxicity hence covered by the lack of immunity
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07-27-2012, 07:09 PM | #7 | |
Join Date: Aug 2004
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Re: Doesn't Bleed- Rules Exemption (Bleeding)?
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07-27-2012, 07:15 PM | #8 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Doesn't Bleed- Rules Exemption (Bleeding)?
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__________________
-JC |
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07-27-2012, 08:59 PM | #9 |
Join Date: Aug 2004
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Re: Doesn't Bleed- Rules Exemption (Bleeding)?
For certain settings, like one geared toward gritty realism, maybe. As a rule intended for playability in a generic system, it seems OK to me. If your experience is showing you otherwise, the best you can do is experiment with different values.
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07-29-2012, 06:09 PM | #10 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Doesn't Bleed- Rules Exemption (Bleeding)?
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And you're probably right that IT: No Blood is based on the assumption that the bleeding rules won't be used. |
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Tags |
bleeding, immunity, injury tolerance, no blood, rules exemption |
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