Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-27-2017, 08:20 PM   #11
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [supers] Tactile Telekinesis?

Would it be Rules Exemption or Extra Option? Seems like "Extra Option: Four-Color Physics" would be the better deal, as technically you're adding a setting switch for the character rather than exempting one.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 04-27-2017, 10:56 PM   #12
vitruvian
 
Join Date: Aug 2004
Default Re: [supers] Tactile Telekinesis?

Quote:
Originally Posted by Phantasm View Post
Would it be Rules Exemption or Extra Option? Seems like "Extra Option: Four-Color Physics" would be the better deal, as technically you're adding a setting switch for the character rather than exempting one.
Well, depends on whether you need to add any more detailed rules to define how leverage, structural soundness, etc., impact the ability of a character with a given ST and BL to actually lift and swing and throw objects of the weights specified... in which case you would want an exemption from those rules.
vitruvian is offline   Reply With Quote
Old 04-28-2017, 05:38 AM   #13
DeathDaisy
 
Join Date: Sep 2011
Location: Sweden
Default Re: [supers] Tactile Telekinesis?

Quote:
Originally Posted by vitruvian View Post
Sure, but if you do it by buying actual TK in GURPS, then you have to deal with constantly using Concentrate, needing Compartmentalized Mind if you also want to take physical actions, all that stuff. External ST or even Super-ST is a cleaner build, and comparable in expense if you can cover it 'actually' being tactile telekinesis with a few Perks rather than bumping the cost up by +50%.

Alternatively, I suppose you could come up with a custom enhancement for TK making it usable as a 'physical' action not requiring Concentrate, maybe another use of Cosmic, which could then be combined with Melee.
Fair point, I had forgot about the concentrate maneuver; I have tried some different builds w/ and w/o CM and some other ad hoc enhancements and it mostly adds up to around the same without some serious munchkining. While fun to build as TK, ST is definitely cleaner.
DeathDaisy is offline   Reply With Quote
Reply

Tags
supers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:18 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.