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Old 05-26-2023, 11:32 AM   #1161
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Default Re: Corco's Villa (IC)

I grimace and find myself wishing I had the foresight to bring a gun that works better in the air.
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Old 05-26-2023, 01:35 PM   #1162
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Default Re: Corco's Villa (IC)

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I grimace and find myself wishing I had the foresight to bring a gun that works better in the air.
Range is very much higher in the air. Atmospheric range is 750/3200. See the TsNIITochMash APS in High Tech.
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Old 05-26-2023, 07:03 PM   #1163
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Range is very much higher in the air. Atmospheric range is 750/3200. See the TsNIITochMash APS in High Tech.
I suppose but the rail gun basically destroys everything in one hit...

I have an idea! I gesture towards the boat, as if to say, "Let's attack what it's heading towards!"

Quote:
[657] 23-05-27 01:55:22 BST
Gesture
3d6 <= 16
4 + 4 + 1 = 9 ... success
I turn on my vibroblades, and get ready to cut holes in this boat.
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Old 05-29-2023, 05:01 PM   #1164
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Default Re: Corco's Villa (IC)

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I suppose but the rail gun basically destroys everything in one hit...

I have an idea! I gesture towards the boat, as if to say, "Let's attack what it's heading towards!"



I turn on my vibroblades, and get ready to cut holes in this boat.
That could be a civilian boat, and we did not even get an answer to if the demon is headed for it.

Vassarious in going for the demon.
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Old 05-30-2023, 10:06 AM   #1165
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Default Re: Corco's Villa (IC)

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Is the demon headed for the boat?
It doesn't seem so... it made it to the surface and then started transforming.


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If Vassarious can use extra effort, flying leap or power blow to get a bit of extra velocity to try and get it before it can finish shapeshifting to report, they will do so!
Power blow doesn't seem relevant here.. but flying leap does, especially since now you're close to the surface and can take to the air.



Make your flying leap roll, and then your attack roll. The target has transformed into some sort of gull (SM-3)


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I suppose but the rail gun basically destroys everything in one hit...
Fair enough.
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Old 05-30-2023, 02:11 PM   #1166
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Default Re: Corco's Villa (IC)

Flying Leap -

3d6 <= 17
2 + 5 + 5 = 12 ... success

--------

Flying Lunge - Karate (16)

3d6 <= 16
2 + 4 + 2 = 8 ... success
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Old 05-31-2023, 09:39 AM   #1167
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Default Re: Corco's Villa (IC)

The demon is still transforming into a gull, but has enough mobility to dodge the attack! The death marlin sails through the air and land right where the demon was, moving at 80 miles per hour, and landing in the water with a splash... the demon will finish transforming in 1 second, and next second be able to move at proper gull speeds.
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Old 05-31-2023, 10:28 AM   #1168
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Default Re: Corco's Villa (IC)

Halcyone should be able to open fire as we get close as well...
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Old 05-31-2023, 06:38 PM   #1169
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Halcyone should be able to open fire as we get close as well...
Well let's try that:
Quote:
[661] 23-06-01 01:37:22 BST
Blazing away on the close pass (Skill +2 ROF, -3 Size, -? Range/Speed)
-3d6 +15
1: - 6 - 5 - 1 + 15 = 3
2: - 4 - 4 - 5 + 15 = 2
3: - 6 - 4 - 4 + 15 = 1
That was rather lackluster.
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Old 06-01-2023, 09:53 AM   #1170
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Default Re: Corco's Villa (IC)

Range/Speed is 40 yards (speed dominates here), for -9. Even aiming won't turn any of those shots into hits.


The death marlin is 10 yards away from the demon-gull, headed at speed 40 the other way.
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