04-13-2024, 07:02 PM | #1 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Game pace
So we're finding the game turns into a bit of a slog, even with 3 players, so we're thinking of tweaking it a bit. One of my friends suggested douobling damage but that sounds too extreme. What about doubling damage once you get past structure? Still allows tank-ish builds vs mobility and glass cannons. Damage limits would still protect components somewhat. Or maybe just half hp for PPs. My main worry would be that every kill would likely be due to PP explosions.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
04-15-2024, 02:56 PM | #2 | |
Join Date: Nov 2012
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Re: Game pace
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04-19-2024, 03:14 PM | #3 |
Administrator
Join Date: Aug 2006
Location: The Central Network
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Re: Game pace
Where are you finding things begin to slow down? What point values and player counts are you playing with? What's the general build types your group is using?
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04-20-2024, 09:34 PM | #4 |
Join Date: Feb 2018
Location: KC
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Re: Game pace
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05-03-2024, 03:21 PM | #5 |
Join Date: Aug 2004
Location: Missouri
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Re: Game pace
😄 Slog? I remember a game of 1st edition that took us 6 hours to play 3 seconds of “game” time😄
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05-28-2024, 06:02 PM | #6 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Game pace
There's a bunch of reasons your games could be turning into a slog.
Overbuying on armor and protective gadgets by everyone and underbuying on weapons is often the biggest one though. 6th edition shifted things to favor weapons much more than prior editions did. Try shifting things a bit more in favor of buying weapons and offensive gear. You might be surprised. A second one is not trying new designs and tactics. I can't emphasize this one enough. This is true of older editions of Car Wars too (and not mention other games as well). Play groups often get into a group think mode of what the optimal way to do things is. The odds are pretty heavy that what's being done isn't optimal against everything. Trying something new doesn't always work, but it often does. Be unpredictable. In 6th edition, the strongest defense usually comes from speed. Lower speed makes targets easier to hit. Try focusing on tire shredding for a game or two. Another is doing what you can to make out of control situations more common. Sometimes a collision (or two) is worth it, if you can push someone into an out of control situation that your weapons can take advantage of. Doubly so if fire made them burn up control tokens earlier. Mix up the battlefield a bit. If you always play on an empty battlefield, try changing things up. Use a different configuration, terrain, or even some randomly tossed in dropped weapons and wrecks. You'll also find the game different depending on which damage deck (large or small cars) that you use. The ratio of damage vs. durability is actually pretty decent in 6th edition. Just a few thoughts.
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