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Old 04-13-2024, 07:02 PM   #1
corwyn
 
Join Date: Aug 2004
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Default Game pace

So we're finding the game turns into a bit of a slog, even with 3 players, so we're thinking of tweaking it a bit. One of my friends suggested douobling damage but that sounds too extreme. What about doubling damage once you get past structure? Still allows tank-ish builds vs mobility and glass cannons. Damage limits would still protect components somewhat. Or maybe just half hp for PPs. My main worry would be that every kill would likely be due to PP explosions.
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Old 04-15-2024, 02:56 PM   #2
Overload
 
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Default Re: Game pace

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Originally Posted by corwyn View Post
So we're finding the game turns into a bit of a slog, even with 3 players, so we're thinking of tweaking it a bit. One of my friends suggested douobling damage but that sounds too extreme. What about doubling damage once you get past structure? Still allows tank-ish builds vs mobility and glass cannons. Damage limits would still protect components somewhat. Or maybe just half hp for PPs. My main worry would be that every kill would likely be due to PP explosions.
Try playing a different build point value.
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Old 04-19-2024, 03:14 PM   #3
Aleph
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Default Re: Game pace

Where are you finding things begin to slow down? What point values and player counts are you playing with? What's the general build types your group is using?
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Old 04-20-2024, 09:34 PM   #4
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Default Re: Game pace

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Originally Posted by corwyn View Post
So we're finding the game turns into a bit of a slog, even with 3 players....
Are you playing 6E? Or did one of you accidentally slip a Compendium into the game?
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Old 05-03-2024, 03:21 PM   #5
powellhall
 
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Default Re: Game pace

😄 Slog? I remember a game of 1st edition that took us 6 hours to play 3 seconds of “game” time😄
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Old 05-28-2024, 06:02 PM   #6
Magesmiley
 
Join Date: Aug 2011
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Default Re: Game pace

There's a bunch of reasons your games could be turning into a slog.

Overbuying on armor and protective gadgets by everyone and underbuying on weapons is often the biggest one though. 6th edition shifted things to favor weapons much more than prior editions did. Try shifting things a bit more in favor of buying weapons and offensive gear. You might be surprised.

A second one is not trying new designs and tactics. I can't emphasize this one enough. This is true of older editions of Car Wars too (and not mention other games as well). Play groups often get into a group think mode of what the optimal way to do things is. The odds are pretty heavy that what's being done isn't optimal against everything. Trying something new doesn't always work, but it often does. Be unpredictable.

In 6th edition, the strongest defense usually comes from speed. Lower speed makes targets easier to hit. Try focusing on tire shredding for a game or two. Another is doing what you can to make out of control situations more common. Sometimes a collision (or two) is worth it, if you can push someone into an out of control situation that your weapons can take advantage of. Doubly so if fire made them burn up control tokens earlier.

Mix up the battlefield a bit. If you always play on an empty battlefield, try changing things up. Use a different configuration, terrain, or even some randomly tossed in dropped weapons and wrecks.

You'll also find the game different depending on which damage deck (large or small cars) that you use.

The ratio of damage vs. durability is actually pretty decent in 6th edition.

Just a few thoughts.
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