Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-19-2010, 10:06 PM   #1
Nymdok
 
Nymdok's Avatar
 
Join Date: Dec 2006
Location: Houston
Default REALLY Difficult Locks

EDIT: Final Version Is Here

It was asked of me in another thread how Id price exceptionally fine locks in GURPS. I took the 3 points that we have values for (basic, normal and Fine) and interpolated and extrapolated those values. I figured Id post the numbers here and see which ones sounded most reasonable to ya'll.


The first column is the Difficulty modifier. Reg is the RAW cost multiplier for a lock of that difficulty.

Linear is the cost assuming two straight lines. One from Basic to Average and one from Average on up passing through Fine.

Qd is a Quadratic fit using .22(Modifier)^2 - 1.9(Modifier) +5 = Cost.

Exp uses an Exponential Fit according to the equation 4.6416*(e)^(-.29 * Modifier) = Cost. After Cost factor 10, these are rounded to the nearest 5.

Code:
+-   Reg  Line  Qd  Exp
10   n/a  n/a  n/a  .25
 9   n/a  n/a  n/a  .35
 8   n/a  n/a  n/a  .45
 7   n/a  n/a  n/a  .60
 6   n/a  n/a  n/a  .80
 5    1    1    1    1
 4   n/a   2    1    1.5
 3   n/a   3    1    2
 2   n/a   3    2    2.5
 1   n/a   4    3    3.5
 0    5    5    5    5 
-1   n/a   8    7    6
-2   n/a  11   10    8
-3   n/a  14   13    10
-4   n/a  17   16    15
-5    20  20   20    20
-6   n/a  23   24    25
-7   n/a  26   29    35
-8   n/a  29   34    45
-9   n/a  32   40    65
-10  n/a  35   46    85
-11  n/a  38   53   115
-12  n/a  41   59   150
-13  n/a  44   67   200
-14  n/a  47   75   270
-15  n/a  50   83   360
-16  n/a  53   92   480
-17  n/a  56  101   640
-18  n/a  59  110   860
-19  n/a  62  121   1145
-20  n/a  65  131   1535

Going by these numbers (Roughly)

Linear
10$ Gets You a weak lock at only +4 to Pick.
100$ Gets You a Weak lock at -5, Standard @ +0, or Tough/FS @ +5
1000$ Standard @ -15, Tough/FS @ -2
10K $: BS+4,
100K$ BS -5, BV +2,
1 million BV -9, Depository +2
10 million Depository -9
15 million Depository - 15

Quad
10$ : Weak +2
100$: Weak -5, Std 0, T/FS +5
1000$: STD -10, T/FS -2
10K $: T/FS -17, BS +2,
100K$: BS -5, BV +1
1 Mil $: BV -8, Dep +1
10 Mil$: Depository -8
30 Mil$: Depository -17

Exp
1$: Weak @ +10
10$: W +3, Std +8
100$: W -5, Std +0, T/FS +5
1000$: W -13, Std -8, T/FS -3
10k $: Std -16, T/FS -10, BS +3, BV +9
100K$: T/FS -18, BS -5, BV +1, Depository +9
1 Mil $: BS -13, BV -7, Depository +1
10 Mil$: BV -15, Depository -7
100 Mil$: Depository -15

So my questiona are:

Which one of these, if any, seems like the most reasonable progression?

High Tech lists -5 as Fine. WIth that In mind, Ill take -5 as commercially available to average consumers.
-5 : Fine - Highest Commercially avaiable to individual consumer. A wealthy persons Panic Room might qualify.
-10 : Custom Built or Very Fine. Highest available to corporate/Buisness. The lock to the server room at IBM or the lock that keeps the Coca-Cola Secret formula.
-15 : Governtment Installation, Evil Genius Lair etc. The kind of locks kept at Norad/Pentagon/White House that guard national secrets. Cold war launch codes could be hidden behind these locks.
-20: One of a kind, revolutionary or prototype design. Locks of these caliber are normally the thing of value in and of themselves.

These are presumably for more cinematic campaigns.

Nymdok

Last edited by Nymdok; 07-22-2010 at 11:43 PM.
Nymdok is offline   Reply With Quote
 

Tags
difficulty, locks, modifiers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.