08-31-2023, 01:48 AM | #81 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: In Gurps, how powerful do you need to fight a tank?
.50BMG AP is officially 13d+1(2), so needs about DR 90. That's probably overestimating its actual performance, but it's the 'official' value.
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08-31-2023, 01:58 AM | #82 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: In Gurps, how powerful do you need to fight a tank?
Quote:
Sabot is 6dx3 (2) pi, so DR 84, which as noted, even the T-72 is protected against. There's a reason why attack helicopters mount bigger guns. Last edited by sir_pudding; 08-31-2023 at 05:01 AM. |
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08-31-2023, 08:14 AM | #83 |
Join Date: Jun 2013
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Re: In Gurps, how powerful do you need to fight a tank?
Is the Raufoss statted out as SAP - AD (1) - or APHEX - AD (2) - in GURPS? If the latter, that might let it kill the crew (with AP, you've got to get a lucky shot where Hitting the Wrong Target results in a crew member getting got, but an internal explosion is going to be a lot more effective; technically against DR 60 that 13d+1(2) pi is going to result in "only" around 5d-1(2) pi getting through, which I think Level III armor might be able to at least drop below the Major Wound threshold, and I'm fairly confident Level IV armor would stop outright, but I don't know how common it is for tank crews to be armored up to that level; I'd expect them not to be very armored due to the confines of the tank, but I could be mistaken).
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08-31-2023, 03:15 PM | #84 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: In Gurps, how powerful do you need to fight a tank?
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As far as I know, Raufoss ammo has not been explicitly named and statted up, but HT says "APHEX-T (Dmg 7dx2(2) pi with a 1d-2 [1d-2] cr ex follow- up) has also seen use since the 1980s", which should cover it, given that both explosions and tracer rounds are incendiary by default.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 08-31-2023 at 03:23 PM. |
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08-31-2023, 03:32 PM | #85 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: In Gurps, how powerful do you need to fight a tank?
Nominal penetration is listed at 11mm at 45 degrees at 1,000 meters. 11mm is DR 31, increased to about DR 45 for a 45 degree angle, though presumably short range penetration is higher.
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08-31-2023, 03:49 PM | #86 |
Join Date: Jun 2013
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Re: In Gurps, how powerful do you need to fight a tank?
That's right around 13d penetration, and I believe 1,000 meters is within the 1/2D range for a typical .50 Browning rifle, implying SAP (no AD), and thus indicating it would likely splash on the top armor of a tank... but Rupert's quote from HT matches up with it representing the Raufoss Mk211/Mk300 (which apparently were first made in 1981). 14d(2) would call for DR 98 to stop it, corresponding to a flat-on hit to 1.4" (35.5mm) of RHA.
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08-31-2023, 04:00 PM | #87 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: In Gurps, how powerful do you need to fight a tank?
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combat, piat, supers, tank |
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