02-16-2014, 02:42 PM | #11 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Question: Using D20 Stats with GURPS Character Creation
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02-16-2014, 02:48 PM | #12 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Question: Using D20 Stats with GURPS Character Creation
One rule-of-thumb I've seen floating around is that to convert a stat from GURPS to D&D the D&D stat is equal to a GURPS stat of 10 + D&D stat bonus. So D&D Str 18 (+4) is equal to GURPS ST 14 (10+4).
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02-16-2014, 02:57 PM | #13 |
Join Date: Feb 2014
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Re: Question: Using D20 Stats with GURPS Character Creation
I explained that in a previous comment. If you need a full campaign scenario synopsis I can provide it though. Suffice to say, it just seems like it would be easier to adjust character creation to suit D20 adversaries than to modify every single monster I would send against the players.
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02-16-2014, 03:29 PM | #14 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Question: Using D20 Stats with GURPS Character Creation
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02-16-2014, 04:06 PM | #15 | ||||||
Join Date: Nov 2004
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Re: Question: Using D20 Stats with GURPS Character Creation
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02-16-2014, 04:35 PM | #16 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Question: Using D20 Stats with GURPS Character Creation
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I think you're going to find your life much easier if you identify the GURPS mechanics that you want and create ways of representing them in the game system you're going to use for play. I can point you to a high technology system for D&D that you might find useful; it isn't widely used but it is good fun. |
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02-16-2014, 04:45 PM | #17 | |
Join Date: Nov 2010
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Re: Question: Using D20 Stats with GURPS Character Creation
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I agree though, more important to preserve the role bonus, so dx and iq for sure should be treated this way. |
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02-16-2014, 05:06 PM | #18 | |
Join Date: Nov 2010
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Re: Question: Using D20 Stats with GURPS Character Creation
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Assuming that system is still gurps... For monsters I would either do a rough conversion on the fly of their capabilities or use the resources others have mentioned where people have already converted d and d monsters to gurps. If converting on the fly think of things like how much damage does this thing do, how well does it defend, how likely is he to land a hit and lastly what "special" abilities does he have? If you get really good with gurps rules you can do this in your head, I wouldn't worry about tallying the points, just worry about porting the effects faithfully. The materia concept you mentioned could be modeled in a variety of ways in gurps. If it were me, I would consider using gurps magic mechanics, make each different type of materia it's own college, and then enforce the optional rule that you have to take magery seperatley for each college. Not sure if I would use the spell lists or not. It would be easier to use them, but they may not map well in which case you'd have to come up with new ones. This way of doing it (using gurps magic) has its difficulties and you would have to improvise allot, but also some advantages. Edit: the magic mechanics are presented in the basic set, so that might be all you need, but they are greatly expanded with full spell lists in the dedicated magic book. If you decide not to use the spell lists then that book becomes less compelling. The part I would think would map well is the idea that spells are powered by energy. The default assumption in the default magic system is that this energy is supplied by the mage. With materia you could pull it directly from the environment leading to ridiculous power levels, or you could set individual mana levels in a given area one for each materia type. There's allot of weird stuff you could do. Just crazy thoughts, take with a grain of salt Last edited by pfharlock; 02-16-2014 at 05:36 PM. |
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02-16-2014, 05:28 PM | #19 |
Join Date: Mar 2013
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Re: Question: Using D20 Stats with GURPS Character Creation
I'm assuming that you are using a predefined setting that you've bought or that you are using a setting built from various pieces.
I've found it much easier, in my experience, to translate monsters and simple NPCS to GURPS than the other way around. Most of the time I do it on the fly. However, before the game begins, or at least before the characters meet them, you should really think of the high mucky mucks in your setting. I have found in my games is that it's too easy to make them too powerful. High social standing doesn't usually mean high combat or magical abilities. On the other hand, hight social standing usually means they have followers who can be ordered to do things to the people who annoy them. My strong recommendation: use a single rules system. If necessary, use GURPS and work out complete character descriptions with the players than create the characters yourself. For this, I'd recommend the program GURPS Character Assistant, available at e23.sjgames.com. For $15 it's a bargain, if only because you don't have to do the math for all the interactions. Then don't show the players their character sheets, or just give them a minimal sheet with words rather than numbers. If you do that, then make sure that the character matches the description. I've done this with several games, and it seems to work out.
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02-16-2014, 06:25 PM | #20 | |
Join Date: Jul 2009
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Re: Question: Using D20 Stats with GURPS Character Creation
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DESCRIPTIVE SCALING This method keeps characters descriptively the same. Someone at peak human potential in one system is at peak human potential in another. White Wolf -> GURPS (this is a pretty good conversion for human characters) *.... -> 7 **... -> 10 ***.. -> 12 ****. -> 14 ***** -> 16 d20 -> GURPS (this is a decent conversion in general) 1 -> 1-2 2 -> 3-5 3- 4 -> 6 5- 6 -> 7 8 -> 8 9 -> 9 10-11 -> 10 12-13 -> 11 14 -> 12 15 -> 13 16 -> 14 17 -> 15 18 -> 16 Code:
WEIGHT SCALING Use this method if you want to keep the character's lifting strength the same. Non-Strength stats probably shouldn't use this method. White Wolf STR -> GURPS ST (for mundane humans, you should use the descriptive scaling instead) *.... ..... 6 ST **... ..... 10 ST ***.. ..... 16 ST ****. ..... 20 ST ***** ..... 25 ST ***** *.... 28 ST ***** **... 30 ST ***** ***.. 32 ST ***** ****. 35 ST ***** ***** 39 ST d20 STR -> GURPS ST (should be very accurate for the most part) 1 STR -> 5 ST 2- 4 STR -> 6 ST 5- 6 STR -> 7 ST 7 STR -> 8 ST 8- 9 STR -> 9 ST 10 STR -> 10 ST 11-12 STR -> 11 ST 13 STR -> 12 ST 14 STR -> 13 ST 15 STR -> 14 ST 16 STR -> 15 ST 17 STR -> 16 ST 18 STR -> 17 ST 19 STR -> 19 ST 20 STR -> 20 ST +10 STR -> x2 ST |
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character creation, d20 conversion, gurps 4th |
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