Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-28-2017, 12:05 PM   #1
Jachra
 
Jachra's Avatar
 
Join Date: Dec 2011
Default [Powers] [Advice] Building an Unusual Gadgeteer

I have a conception for an unusual gadgeteer (cape name Seshat, as she takes inspiration from the Egyptian goddess of writing). The idea is that she empowers things by writing on them - in essence, creating a program that animates, grants powers, and/or intelligence to the thing worked on. Likes to work in stone, clay, metal, crystal. Devices still generally need power sources, for which she creates a power converter. The theme is more alt-tech than magic.

I figure (Quick) Gadgeteer at minimum, and maybe a very broad Control ability with a limitation. Modular abilities comes to mind, but I'm not sure - it seems like Gadgeteer covers the granting.

I haven't looked into weird science to know if that's useful for this concept.

The campaign's point level hasn't been decided on yet, so there's a lot of potential flexibility here. I figure I'll buy at least a few items as "Gadgets" with enough budget (and a variable army of golems), but I'm mainly worried about the core concept.
__________________
Robots 4e - Conversion of Robots to 4e.
Force as Esoteric Skills - For SW campaigns.
Jachra is offline   Reply With Quote
Old 08-28-2017, 12:09 PM   #2
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [Powers] [Advice] Building an Unusual Gadgeteer

So you go up to a car, scribble on it for a bit, and then you have a car that drives itself?

This sounds a bit like allies, unless they don't have any natural allegiance to her.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 08-28-2017, 12:12 PM   #3
Jachra
 
Jachra's Avatar
 
Join Date: Dec 2011
Default Re: [Powers] [Advice] Building an Unusual Gadgeteer

Mmm...
No, I think you're right in one way - that would basically be building a computer of sufficient complexity to have said car drive itself. That's Gadgeteer, rather than Control exactly.
__________________
Robots 4e - Conversion of Robots to 4e.
Force as Esoteric Skills - For SW campaigns.
Jachra is offline   Reply With Quote
Old 08-28-2017, 01:23 PM   #4
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: [Powers] [Advice] Building an Unusual Gadgeteer

Maybe what you're doing is Afflicting a template that animates and controls the thing.
Donny Brook is offline   Reply With Quote
Old 08-28-2017, 02:24 PM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Powers] [Advice] Building an Unusual Gadgeteer

Self Driving cars or other machines could be Allies with Possession and Permeation.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 08-28-2017, 03:40 PM   #6
Jachra
 
Jachra's Avatar
 
Join Date: Dec 2011
Default Re: [Powers] [Advice] Building an Unusual Gadgeteer

Allies would imply a very hard limit to the scope and number that wouldn't be entirely appropriate for what I have in mind, however, and it's not the full extent of my intent. I'm talking about someone who gears up herself and her team full service - armor, computers, weapons, vehicles, etc.

Allies might be good for her golems, though.

Quote:
Gear:
Phase I) A flowing garment of linen and faux leopard fur, with a gold-plated leopard mask that’s a blend of human and animal - it matches her features expressively, allowing her to smile, laugh, and even eat and make it seem as though her mask is alive. After developing Phase II, she mostly uses this one as a form of formal wear when she does at all. She carries a conventional taser.
Phase II) As she is exposed to combat, she develops a more survivable set of armor, adapting her original costume. A helmet that fits behind her regular mask, and an outfit that blends elements, with a golden fan across her chest and similarly armored shoulder guards, flexible portions made of golden scale, and flowing spotted linen over her lower torso, hips and thighs evoking leopard fur that partially covers white armor. The leggings are mostly white, but for the boots, which are black. Writing, mostly decorative (the actual defensive portions are inside where possible) glows at will. She plans to have built-in stun weapons and scanning features to her helmet.
Interlude) Having been accused of being a bit flashy, she develops set she uses for stealth operations, replacing most of the bright colors with matte black, evoking a carbon-fiber feel and the look of a human black panther, including her mask.
Phase III) The planned upgrade to Phase II is to take her gear and add greater functionality to it. Wings that unfold out from the back, exoskeleton support systems, more built-in weapons.
__________________
Robots 4e - Conversion of Robots to 4e.
Force as Esoteric Skills - For SW campaigns.

Last edited by Jachra; 08-28-2017 at 03:47 PM.
Jachra is offline   Reply With Quote
Old 08-28-2017, 04:04 PM   #7
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [Powers] [Advice] Building an Unusual Gadgeteer

Ok, so you really want to treat it like gear rather than advantages.

This is a choice you make, not one dictated to you by the game (though it might be dictated to you by your GM). Both ways of doing it are valid.

If you want to treat it like gear, you need to worry about money, having the appropriate tech level (or alternate tech level), and the parts to make the devices. So what parts are needed to use it, what are the approximate "for sale" values of your examples, and what tech level is this stuff?
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 08-28-2017, 04:06 PM   #8
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Powers] [Advice] Building an Unusual Gadgeteer

Quote:
Originally Posted by Jachra View Post
Allies would imply a very hard limit to the scope and number that wouldn't be entirely appropriate for what I have in mind, however, and it's not the full extent of my intent. I'm talking about someone who gears up herself and her team full service - armor, computers, weapons, vehicles, etc.

Allies might be good for her golems, though.
Golems and anything you want to animate.
Your not paying for the car, tank, or jet plane your paying for an Ally that can merge and possess it and be the driver or pilot.
I am not saying this instead of Gadgeteering, but it is a reasonable RAW way (used in Transhuman Space and a Pyramid article) to do part of what you asked about.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 08-28-2017, 04:22 PM   #9
Jachra
 
Jachra's Avatar
 
Join Date: Dec 2011
Default Re: [Powers] [Advice] Building an Unusual Gadgeteer

I get you now. Yes, that has potential.

The rest of what she does would be a mix of gear/gadgeteer from the sounds of it.
__________________
Robots 4e - Conversion of Robots to 4e.
Force as Esoteric Skills - For SW campaigns.
Jachra is offline   Reply With Quote
Reply

Tags
character creation, gadgeteer, quick gadgeteer

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.