08-28-2017, 12:05 PM | #1 |
Join Date: Dec 2011
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[Powers] [Advice] Building an Unusual Gadgeteer
I have a conception for an unusual gadgeteer (cape name Seshat, as she takes inspiration from the Egyptian goddess of writing). The idea is that she empowers things by writing on them - in essence, creating a program that animates, grants powers, and/or intelligence to the thing worked on. Likes to work in stone, clay, metal, crystal. Devices still generally need power sources, for which she creates a power converter. The theme is more alt-tech than magic.
I figure (Quick) Gadgeteer at minimum, and maybe a very broad Control ability with a limitation. Modular abilities comes to mind, but I'm not sure - it seems like Gadgeteer covers the granting. I haven't looked into weird science to know if that's useful for this concept. The campaign's point level hasn't been decided on yet, so there's a lot of potential flexibility here. I figure I'll buy at least a few items as "Gadgets" with enough budget (and a variable army of golems), but I'm mainly worried about the core concept.
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08-28-2017, 12:09 PM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Powers] [Advice] Building an Unusual Gadgeteer
So you go up to a car, scribble on it for a bit, and then you have a car that drives itself?
This sounds a bit like allies, unless they don't have any natural allegiance to her.
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08-28-2017, 12:12 PM | #3 |
Join Date: Dec 2011
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Re: [Powers] [Advice] Building an Unusual Gadgeteer
Mmm...
No, I think you're right in one way - that would basically be building a computer of sufficient complexity to have said car drive itself. That's Gadgeteer, rather than Control exactly.
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Robots 4e - Conversion of Robots to 4e. Force as Esoteric Skills - For SW campaigns. |
08-28-2017, 01:23 PM | #4 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Powers] [Advice] Building an Unusual Gadgeteer
Maybe what you're doing is Afflicting a template that animates and controls the thing.
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08-28-2017, 02:24 PM | #5 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] [Advice] Building an Unusual Gadgeteer
Self Driving cars or other machines could be Allies with Possession and Permeation.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
08-28-2017, 03:40 PM | #6 | |
Join Date: Dec 2011
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Re: [Powers] [Advice] Building an Unusual Gadgeteer
Allies would imply a very hard limit to the scope and number that wouldn't be entirely appropriate for what I have in mind, however, and it's not the full extent of my intent. I'm talking about someone who gears up herself and her team full service - armor, computers, weapons, vehicles, etc.
Allies might be good for her golems, though. Quote:
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Robots 4e - Conversion of Robots to 4e. Force as Esoteric Skills - For SW campaigns. Last edited by Jachra; 08-28-2017 at 03:47 PM. |
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08-28-2017, 04:04 PM | #7 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Powers] [Advice] Building an Unusual Gadgeteer
Ok, so you really want to treat it like gear rather than advantages.
This is a choice you make, not one dictated to you by the game (though it might be dictated to you by your GM). Both ways of doing it are valid. If you want to treat it like gear, you need to worry about money, having the appropriate tech level (or alternate tech level), and the parts to make the devices. So what parts are needed to use it, what are the approximate "for sale" values of your examples, and what tech level is this stuff?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
08-28-2017, 04:06 PM | #8 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] [Advice] Building an Unusual Gadgeteer
Quote:
Your not paying for the car, tank, or jet plane your paying for an Ally that can merge and possess it and be the driver or pilot. I am not saying this instead of Gadgeteering, but it is a reasonable RAW way (used in Transhuman Space and a Pyramid article) to do part of what you asked about.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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08-28-2017, 04:22 PM | #9 |
Join Date: Dec 2011
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Re: [Powers] [Advice] Building an Unusual Gadgeteer
I get you now. Yes, that has potential.
The rest of what she does would be a mix of gear/gadgeteer from the sounds of it.
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character creation, gadgeteer, quick gadgeteer |
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