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Old 08-30-2015, 05:39 PM   #71
Langy
 
Join Date: May 2008
Location: CA
Default Re: Crafting Masterwork, Fine and Balanced Weapons

Quote:
Originally Posted by roguebfl View Post
vanising rare? no just as rare as Strativtus violins.
Yeah, no. A Stradivarius isn't an example of a Very Fine violin. It's an example of a work of art that can't be created using the crafting system at all.
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Old 08-30-2015, 05:48 PM   #72
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: Crafting Masterwork, Fine and Balanced Weapons

Quote:
Originally Posted by Langy View Post
There was at least one more, which described things in terms of 'best in a generation' and such like that (best in a generation was, I believe, skill 19 or so). I don't remember where it is, though.
How To Be A GURPS GM p12
Quote:
Average People (8-13)
8-9: Skills remembered from school days.
10-11:Most skills, including hobbies, secondary job skills of volunteers, and primary skills of draftees.
12-13: Primary job skills of most normal people (including cops, doctors, pilots, and soldiers).

Experts (14-19)
14-15: Someone good enough to work under life-or-death conditions (including commandos, field surgeons, and ace pilots).
16-17: Someone good enough to stand out in his field, however rarefied (top commando, ace of aces, etc.).
18-19: Best of a generation (e.g., the world’s best sniper).

Masters (20-25)
20-21: Top master alive (presumably good enough to teach the best of a couple of generations).
22-23: Confirmed top master of all time.
24-25: Mythic masters, verging on the cinematic.
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GURPS Fanzine The Path of Cunning is worth a read.
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