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Old 04-12-2021, 02:41 PM   #61
Join Date: Apr 2021
Default Re: GURPS Game Aids: Computer Programs

I created a tiny tool to calculate a table with the slam damage / speed for given HP. Ideal to add to a char sheet for a character that tends to use slams (or for his horse)

Done as a vue.js app hosted on github pages.
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Old 05-06-2021, 09:49 AM   #62
Join Date: Aug 2004
Default Re: GURPS Game Aids: Computer Programs

There's a new Virtual Table Top game aid for GURPS using the FoundryVTT engine:

GURPS 4th Edition Game Aid (Unofficial), or GGA.

GGA has been reviewed and approved by SJGames and is available now for anyone wanting to use FoundryVTT as their virtual tabletop.

Although the version number is 0.9.3 (as of this writing) it is functionally complete.

There are a number of videos demoing the workings of GGA, as well as a written guide/manual (Google Doc).

You can get more information or request additional features at the main author's GitHub account page or join us on the GURPS Discord (channel vtt-foundry). (I am one of the contributors.)

There's a thread on the forums about GGA -- if you have any testimonials or questions for the author/contributors, refer to that thread: Playing GUPRS with the help of FoundryVTT
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Old 05-17-2021, 03:00 PM   #63
Join Date: Nov 2019
Default Re: GURPS Game Aids: Computer Programs

I do not know if here is the place to report it, but there it goes (if not, please can someone tell where it is for me to make a post there?)

GURPS Innate Attack Calculator is ignoring the -10% from the "magic" limitation. When you select the limitation it does not apply to the cost or the description.

link for the game aid
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Old 05-24-2021, 07:16 AM   #64
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Join Date: Sep 2004
Default Re: GURPS Game Aids: Computer Programs

Hey there, I'm the author of that innate attack calculator, and agreed, the version SJ Games is hosting has some bugs and is very old.

Checkout this version, it has a lot of improvements.
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Old 09-14-2021, 03:59 PM   #65
Join Date: Aug 2004
Default Re: GURPS Game Aids: Computer Programs

Hey everyone -- I'm going to be at GenCon all weekend, and I will have my laptop with me. If anyone wants an in-person demo of the NaN (Nick and Nose) GURPS Game Aid for Foundry, send me a message on Discord or message me here on the forums.
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Old 09-21-2021, 07:32 AM   #66
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Join Date: Oct 2006
Location: Chagrin Falls
Default Re: GURPS Game Aids: Computer Programs

User/GM testament:
I just ran the first installment of a DF/DFRPG campaign on Foundry last night using GGA (thanks for putting that out Nick).
We ran into 'where is that button' 'how do I set permissions' issues typical for first time in a new program but it really went a lot more smoothly than I had feared. I expect a little between-session mucking about for the sake of familiarity will put a lot of that to bed and let us get in to some of the more advanced features and modules.
Thanks again Nick & Nose.
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
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Old 10-09-2022, 05:35 PM   #67
Join Date: Jul 2021
Default Re: GURPS Game Aids: Computer Programs

Does anyone know if there are plans for GURPS Character Sheet (GCS) to handle builds in GURPS Dungeon Fantasy Role Playing Game (DFRPG) covering modular builds from Pyramid Companion 3 article "Five Easy Pieces" by Sean Punch". They do something similar with "Delvers to Grow" already.
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Old 01-27-2023, 06:21 PM   #68
Join Date: Mar 2017
Location: Brazil
Default Re: GURPS Game Aids: Computer Programs

Hi guys, I wanted to share this with yall

This is the best map generator I have ever seem, it's online and totally free, just amazing for those wanting to create fantasy maps for games. It has everything you could possibly imagine: populations, cultures, religions, political borders, places of interest, even armies, sub divisions of nations into provinces, it even creates banners or flags for each place! Even the cities you can open individually, and it generates maps for each individual village/city, and you can add THOUSANDS of city to it!

It generates auto maps with EVERYTHING included... Really, it's absolutely amazing, give it a try if you dont know it yet
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Old 04-08-2024, 11:31 AM   #69
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Join Date: Apr 2015
Location: Pennsylvania
Default Re: GURPS Game Aids: Computer Programs

I've created a Windows Utility for Star Systems using the rules in GURPS space.

It requires Windows Vista and .Net 8.0. Link is here

It currently supports:
  • Random Generation of Worlds.
  • Random Generation of Star systems, including attempting to insert a previously created single world.
  • Tracking multiple star systems, including their X,Y,Z coordinates.
  • Changing, editing, renaming of objects. Moving orbits.
  • Adding planets, moons, and settlements to the system.
  • Deleting items
  • Saving and loading to file
  • Full Keplerian elements for all orbits save Asteroid Belts.
  • A display of the orbits around a star or planet.
  • Support for legacy planet types from 3rd Edition, with no constraints on parameters.

  • Settlements only track TL, type, and population.
  • The orbit display is janky, and the UI in general is very rough. (My UI skills aren't the best)
  • Also missing: Brown dwarfs, giant stars, and other oddities.
  • This somewhere between an alpha and a beta release. It could blow up and scorch your face, fair warning.

Quick start guide:
  • To create a world, click, Create World. To create a system, click Create System. If a world is in the display, it will attempt to insert it into the system. If Garden World? is checked, the rolls for the World and System will adjust according to the rules. Creating a system will add it to the system list (the drop down in the upper right).
  • Delete System will remove the currently selected system from the system list. Save System and Load System will save just the selected system to an xml file, or load such an xml file and add it to the system list.
  • Star Type and Star Age let you pick a specific star for creation. Leave it blank and/or zero to let that part be randomized.
  • Load and save are exactly what they say on the tin. It is saved to a xml file...some of the types are numerical, but everything can be changed -- descriptions are rich text format, and images are base64 encoded jpegs (that have been scaled to fit the display). The file loader is pretty robust (in that it will give you an error or ignore things, not crash).
  • To change something, double click on a line in the Tree View on the left. This will open a properties window, with three sections. The left is a text box where a description can be entered (a rich text box, with some formatting controls at the top). On the top right is a parameter list, double clicking on a parameter name will allow you to change a parameter. If it can be changed, you'll get a prompt to enter a new value. If you can't you'll get box saying that, and sometimes with more info. (i.e. you can't change diameters; you have to change mass or density instead). Some parameters have constraints. On the bottom left is a place for a graphic; you can click Load Image to add one, or drag and drop an image file. Clear image will clear it out.
  • Create Star w/o system is just that. You get a star with no planets.
  • To add something, select the item in the list you want to add too (A Star --or nothing for the primary star) for a planet, planet for a moon or settlement). Planets are random tiny worlds or small gas giants, settlements are colonies, but they can be changed right away.
  • Some things, like mass and density, are checked. Other things can be changed and result in weird situations, like an Ice world being moved right up to the inner limit.
  • To delete something, select it and click Delete. Everything associated with it goes too. There's no undo.
  • Show Selected System will make the orbit window switch to a secondary star's planets, or a planet's moons if you select it. The other buttons only work for the star system, zoom to orbit makes the selected planet's orbit fill the screen, and the others can shift the display around (this is very rough cut ATM). Using the scroll wheel over the display zooms; star systems zoom between 0.1 and 400 AU. Planet systems auto scale for the largest moon.
  • When entering orbital distances for moons, you can enter earth diameters (without units) or kilometers (by putting km -- actually any valid SI prefix and m will work) I know this is a weird mix of SAE and SI, but I made it so I can easily enter moon data for our solar system from Wikipedia

Also, Temperatures above 750K, for both stars and planets with high blackbody temps, are colored according to the blackbody spectrum. And Garden worlds are highlighted green.

It is a .NET program, written in C#, and requires a relatively modern version of windows (7 and up) with .NET 8.0 installed.

I originally created this (sorta) in Excel using VBA macros, but the macro version of that file got lost, and instead of redoing it there, I switched to C#. I'm still actively working on it, and adding things; it just came to a point where it's somewhat usable for people other than me. Hopefully someone will try it out. If you have any suggestions, comments, or bugs, let me know!

EDIT: Made some major changes -- things listed in Red are planned and/or were working before, but aren't working now.

Last edited by cvannrederode; 04-17-2024 at 07:49 AM. Reason: Updated the program.
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