01-20-2012, 02:25 PM | #1 |
Join Date: Feb 2007
|
Magic System from MH
I was very happy to see on the front page of the SJG website that the magic system from Monster Hunters is going to get its own book, full of examples.
That's just what I want! Bravo! :)
__________________
GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
01-20-2012, 02:51 PM | #2 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Magic System from MH
I haven't read Monster Hunters. In a few words, how does the magic system work?
|
01-20-2012, 02:54 PM | #3 |
Join Date: Aug 2004
|
Re: Magic System from MH
It's a variation on the Energy Accumulating version of Path/Book Ritual Magic from Thaumatology (and a long time before that, developed for the GURPS version of Castle Falkenstein). It's extremely flexible and pretty neat, but a book not only explaining it at greater length than there was room for in MH1, but also providing a lot of examples, will be extremely welcome for actually using it easily in play. The huge number of options available could paralyze some players and GMs with indecision, or make them do a lot of extra prep work, kind of like having characters with huge Modular Abilities.
|
01-20-2012, 06:27 PM | #4 |
Join Date: Feb 2005
Location: Virginia, US
|
Re: Magic System from MH
Colour me happy with that news.
I'm still bouncing all over the place trying to find the "perfect" fit for a combined magic system for a Earthdawn and Shadowrun and thus far RPM is one of the contenders. :D |
01-20-2012, 06:49 PM | #5 | |
Join Date: Sep 2004
Location: Yucca Valley, CA
|
Re: Magic System from MH
Quote:
GEF |
|
01-20-2012, 11:45 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Magic System from MH
Rather then start a new thread I will ask here.
I have a variety of magic systems in the campaign and the idea is that at least a few people will learn more then one. One of them is a Path/Book system and I was thinking of adding to it the System from MH. There are a lot of similar skills. The path system uses Effect Shaping not energy accumulation. It is more in line with the system from Thaumatology so Rituals use one Path, though they may default to a few. Traits in common. Ritual Magic, 16 Path Skills and for advanced users Ritual Adept. If I add the Ritual Path system from MH I am thinking it would be for advanced users and give them more flexibility. Ritual Adept and Path skills could share, though there may be additional paths not covered in the basic guild. Should Ritual magic be learned separately for both? Or are they similar enough that its reasonable to share? Would you as either kind of mage see a benefit to having both? |
01-21-2012, 07:27 AM | #7 |
Join Date: May 2008
Location: CA
|
Re: Magic System from MH
Ritual Magic isn't used in RPM; instead, it uses Thaumatology.
|
01-21-2012, 07:36 AM | #8 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Magic System from MH
Duh. Sorry thought I had just renamed the skill for the current one.
Rest of question still stands though. Assuming you have to learn 1 extra skill Ritual Magic or Thaumatology would it be worth it to you to learn both? |
01-21-2012, 08:06 AM | #9 |
Join Date: May 2008
Location: CA
|
Re: Magic System from MH
Not really; the main difference is that in Energy Accumulating magic it takes a variable amount of time to succeed based upon skill, while in Effect Shaping magic you're almost hard-limited on what you can perform due to skill, but it takes a set amount of time.
In other ways, they're practically identical. |
01-21-2012, 09:01 AM | #10 | |
Join Date: Aug 2004
|
Re: Magic System from MH
Quote:
|
|
Tags |
ritual magic, ritual path magic, thaumatology |
Thread Tools | |
Display Modes | |
|
|