01-26-2012, 10:22 PM | #41 | |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Rituals Wanted!
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Without creating undead, you're analyzing the static information contained in memory RNA before it deteriorates. Why would Mind be involved? If Path of Undead also covers the merely dead, then it should be all you need. Otherwise, if a corpse is matter for the purpose of a ritual, then I'd expect Path of Matter to be sufficient, for if it is not, it means that the dead have Minds, a major implication for any campaign that employs RPM. Again, I could easily "fill in the blanks" in this system for a given campaign, but the challenge here is to nominate rituals to serve as a reference for any campaign. Questions whose answers are obvious to two parties are not always the same for both parties. If it were my call, I'd say that the path of "Undead" covers the merely dead as well, and I'd rule that animating a zombie is Lesser Transform Undead, and that duplicating the curse of vampires is Greater Transform Undead, and that Undead can't be created, but you could create merely dead flesh and then transform it into an Undead monster. But alas, that's not my call, hence the question. GEF |
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01-27-2012, 05:43 AM | #42 | |
Join Date: May 2008
Location: CA
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Re: Rituals Wanted!
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Answer: Because you're trying to analyze someone's mind, which is Path of Mind. Analyzing memories is Path of Mind if it's alive, Path of Undead if it's undead. You're right that you'd need to make it undead in order to analyze its mind with Path of Undead, though. I certainly wouldn't allow you to use Path of Matter to analyze something's memories, though - at least, not solely. It might string multiple paths together. |
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01-27-2012, 09:10 AM | #43 | |
Join Date: May 2009
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Re: Rituals Wanted!
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01-27-2012, 09:16 AM | #44 | |
Join Date: Aug 2004
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Re: Rituals Wanted!
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The rationale (as I understand it) is that transformation is often more useful from a game standpoint; turning my archfoe into a toad or transforming the steel door preventing my escape into sand is a lot more game-disruptive than simply making a toad out of nothingness or creating a pile of sand. |
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01-27-2012, 02:17 PM | #45 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Rituals Wanted!
I'm not sure it quite rates as a Murphy, for it is magic, although this is another gaming mechanic with significant implications for cosmology in a campaign that uses the RPM system. I just wanted to be sure I understood it before submitting rituals. Thank you. -GEF
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01-27-2012, 08:31 PM | #46 | |
Join Date: Mar 2011
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Re: Rituals Wanted!
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If you want a metaphysical reason its more expensive? Okay, I need to take something, add energy to cancel out whatever it normally is, and then add energy to make it do what I want it to do. Much more costly than simply destroying something, or making something. |
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01-27-2012, 09:21 PM | #47 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Rituals Wanted!
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A Murphy would be more like its easier to create an elephant then a fork. |
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01-29-2012, 12:09 PM | #48 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Rituals Wanted!
No, there are Lesser Create Matter effects and Greater Create Matter ones, just as there are Lesser Transform Matter effects and Greater Transform Matter ones. Transformations are often a way to take care of two problems at once, however (as Lamech correctly notes) and are far more potentially abusable ("I transform that dragon into a mouse!"), hence their increased cost.
Do note, however, that any attempt to Create anything other than simple raw materials requires you to make a crafting roll to get it right. If you try to Create a sword, you have to succeed at an Armoury (Melee Weapons) roll to do it right, at default if necessary. RPM will go into more detail on Transform, but briefly, whether the GM requires the same for Transform depends on how close of a transformation you're making; turning "air into a sword" would require a roll since that's basically creation ex nihilo, but turning a steel bar into a sword might be close enough for the GM to waive it.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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01-29-2012, 12:17 PM | #49 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Rituals Wanted!
By the way, if anyone's concerned about an interpretation or about "getting it wrong," and that's holding you up from submitting a ritual, some advice:
Don't sweat it. Just do your best and send the ritual in. If your build turns out to be a bit off because RPM clarified something from MH1, no big deal -- if I like your ritual, I'll just tweak it to bring it back inline! As long as the ritual is mostly correct, what matters is whether I think it's cool and nifty. :) Also, note that you can often use a few different Paths to achieve the same ritual, so go with what seems best to you. For example, you can levitate yourself with Greater Create Energy (generating kinetic energy to lift yourself) or Greater Control Body (moving your body) -- so either version of the ritual would be valid.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
01-29-2012, 12:41 PM | #50 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Rituals Wanted!
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Tags |
magic, ritual magic, ritual path magic, thaumatology |
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