06-03-2021, 09:55 AM | #10 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Opinions on cinematic martial arts skills?
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As it is, the various martial arts skills are very costly, the average wuxia fight run purely off these skills would be over in seconds as everyone starts hitting zero FP. Having the controlling attributes spread out doesn't bother me, but the choices seem very random. My guess is these were very setting specific and don't translate well into generic kit. Personally I love the Fifth Attribute (Pyramid #3/120) and would use Quintessence as the base for all these martial arts skills. A quick off-the-cuff Flying Leap build that I have not tried to optimize: Flying Leap 18 +9 per level Skill: Flying Leap (Will/H) You can jump twice as far as normal at no cost. For a cost of 1 FP you can double this again. Each extra level doubles both of these values. Statistics: Super Jump 1 (Chi -10%)[9] plus Super Jump 1 (Costs 1 FP, -5%; Chi -10%) [9] Technique: Direction Change Default: Flying Leap -2, cannot exceed Flying Leap. You can change your direction, but not total jump distance, mid-air. Each direction change after the first requires another roll at an additional -1. Failure sends you wildly off course at the GMs discretion.
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GURPS Fanzine The Path of Cunning is worth a read. Last edited by Tyneras; 06-03-2021 at 09:59 AM. |
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Tags |
martial arts, power blow |
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