09-22-2021, 02:22 AM | #71 |
Join Date: Aug 2004
Location: Seeheim-Jugenheim, Germany
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Re: Playing GURPS with the help of FoundryVTT
I have just installed FoundryVTT and NaN GGA a few days ago and have been setting up and trying out things since then.
Great work on the Game Aid! Very comfortable and everything works smoothly. Love the On The Fly Button system. Is there any way to make the FoundyVTT light system work for GURPS, expecially for characters with some level of Night Vision? What can be achived with the token vision setting seem to be very limited.
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http://www.quinlor.de |
09-22-2021, 03:38 AM | #72 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
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You can also do things like setting tokens without night vision to something like 0.1 so they effectively have no vision, and then give them a light source (or rely on other light sources), but a character/token with night vision give them a larger vision range so they don't need a light source.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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09-22-2021, 05:12 AM | #73 | |
Join Date: Aug 2004
Location: Seeheim-Jugenheim, Germany
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Re: Playing GURPS with the help of FoundryVTT
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I think all that can be done will be a rough aproximation, because Foundry has only 3 Illumination (and Vision) levels compared to 10 in GPURPs. I will see what I can do with the tools the exists.
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http://www.quinlor.de |
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09-22-2021, 03:05 PM | #74 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
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The next version https://foundryvtt.com/releases/9.220 talks about some improvements to lighting and vision. I don't think it's going to add all the levels we might want to cover GURPS fully, but it may add some more flexibility, and it should simply look better.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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09-23-2021, 03:10 PM | #75 | |
Join Date: Aug 2004
Location: Olathe, KS
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Re: Playing GURPS with the help of FoundryVTT
Quote:
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
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09-23-2021, 09:09 PM | #76 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
Cool. I'm hopeful that if others have recommendations they might post them, too (there are so many, it's hard to go through them all looking for things that might help).
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
09-24-2021, 10:53 AM | #77 | |
Join Date: Aug 2004
Location: Seeheim-Jugenheim, Germany
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Re: Playing GURPS with the help of FoundryVTT
Quote:
One module I like is Token Tooltip Alt with the configuration linked in the GGA user manual.
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http://www.quinlor.de |
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09-24-2021, 09:29 PM | #78 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
Thanks! That's something I'd tried with a different module, or maybe even that one, without realising there was a config provided in the GGA manual - awesome.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
10-07-2021, 03:56 PM | #79 |
Join Date: May 2018
Location: Atlanta, GA
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Re: Playing GURPS with the help of FoundryVTT
We just released v0.11.8 of the Nick and Nose GURPS Game Aid: https://foundryvtt.com/packages/gurps
Release video: https://www.youtube.com/watch?v=zA19C8KuXHY Sorry for the long delay. I spent the summer traveling (not all of it for pleasure) and when I got back and ready to start working again... my computer's motherboard went up in smoke. We are coming up on a year of development for the NaN GGA... the first code commit was 10/21/20 and the first public release (v0.5.0) was 10/30/20. A lot has changed in a year ;-)
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Co-author: GURPS 4e Game Aid for Foundry VTT GURPS Game Aid videos Intro to/Learning GURPS videos |
10-07-2021, 06:56 PM | #80 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
Sorry to hear about your motherboard :(
Thank you for the updated release and the year of work! :-) Interestingly, after the update a couple of my characters can no longer open their character sheets (but others can). Going to try re-importing and see how it goes - if it's still a bug will head to GitHub. Also, script macros won't run for players - only for GM (all permissions checked both settings and individual macros). Again, will test a bit more with the update and then GitHub bug if I can't resolve it.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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