Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Thread Tools Display Modes
Old 05-18-2020, 10:20 AM   #1
Join Date: Dec 2009
Location: Saint Paul, MN
Default Front Porch GMing

I ran a DFRPG game this weekend for a neighborhood family that wanted to learn how to play. My eight- and ten-year-old sat with me on the front porch while the other family (two adults and two kids) sat in their living room. We spoke through the screen windows; I had a big whiteboard so that I could sketch maps and whatnot that everyone could see.

The group was eclectic: a gnome bard, elf druid, human scout, cat-folk martial artist, human knight, and faerie dragon wizard. (All except the last followed standard DFRPG templates.) Once I saw that they had a druid, scout, and faerie dragon, I thought a wilderness adventure would be more appropriate than a dungeon. I loosely used a D&D 4e Chaos Scar adventure, “Elves of the Valley," from Dungeon 178 (May 2010). I had to adjust the adventure on the fly to make it fit within our allotted time, but every character had a few moments to shine and the players were eager for another session.

A highlight was when the druid attempted to summon a bear ally but critically failed her casting, and then rolled a five on the critical failure table ("Spell cast on one of caster’s companions (if harmful) or random nearby foe (if beneficial)"). I improvised and said that the spirit of the bear inhabited the faerie dragon. My daughter embraced the moment, foregoing her usual caution to let out a bear-like roar and swoop into melee combat with her ineffectual teeth. This was one of those failed rolls that dovetailed perfectly with the themes of the adventure since the demonic "Voice in the Darkness" at the heart of the wood was causing all sorts of bizarre magical anomalies. It seemed perfectly fitting that the druid's magic would be twisted like this.

Running a game from the front porch was better than VTT, especially with new players, but not nearly as good as being together around a table. (And the lawnmower across the street was maddening!)
Dalin is offline   Reply With Quote
Old 05-18-2020, 02:34 PM   #2
Tom H.
Tom H.'s Avatar
Join Date: Feb 2009
Location: Central Texas, north of Austin
Default Re: Front Porch GMing

Originally Posted by Dalin View Post
(And the lawnmower across the street was maddening!)
Maybe it added too much reality to the demon in the woods???


I don't get around to playing too much these days. It's always fun to hear about someone who does.
Tom H. is offline   Reply With Quote
Old 06-05-2020, 01:03 PM   #3
Black Leviathan
Join Date: Sep 2018
Default Re: Front Porch GMing

Awesome you're making it work and that your players had a good time. I'm impressed with online RPG tools but there are some things that just don't translate.
Black Leviathan is offline   Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 05:18 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.