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Old 06-26-2020, 12:33 PM   #1
Anders
 
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Location: Gothenburg, Sweden
Default Lethal disadvantage Combos

What would you do to this character?

Weirdness Magnet [-15] + Cursed [-75]

And what other bad combos can you imagine?
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Old 06-26-2020, 12:58 PM   #2
Imbicatus
 
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Default Re: Lethal disadvantage Combos

Cursed is the lethal part of that, weirdness magnet just means the doom will be notably strange.

A combo that will inevitably end with character death or prison is Bad Temper and Berserk. Berserk alone will usually kill a character via no active defenses and I do everything I can to discourage it. Combined with bad temper it means that any insult can turn into a fight to the death.
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Old 06-26-2020, 01:17 PM   #3
zoncxs
 
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Default Re: Lethal disadvantage Combos

Impulsiveness and curious. You hate standing around waiting and if anything catches your eye you go for it immediately.
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Old 06-26-2020, 01:23 PM   #4
Varyon
 
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Default Re: Lethal disadvantage Combos

Quote:
Originally Posted by Anders View Post
What would you do to this character?

Weirdness Magnet [-15] + Cursed [-75]
Hand the sheet back to the player and say "try again." Honestly, I'm not certain I'd ever allow Cursed in a game, and I'd be strongly tempted to disallow Weirdness Magnet.

If for some reason I did allow such a character, he or she would likely suffer Death by Anvil in fairly short order.
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Old 06-28-2020, 10:02 AM   #5
johndallman
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Location: Cambridge, UK
Default Re: Lethal disadvantage Combos

Quote:
Originally Posted by Anders View Post
And what other bad combos can you imagine?
Impulsiveness, Overconfidence and Dabbler (Explosives (Demolition)).
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Old 06-28-2020, 10:41 AM   #6
Evil Roy Slade
 
Join Date: Oct 2007
Default Re: Lethal disadvantage Combos

Quote:
Originally Posted by johndallman View Post
Impulsiveness, Overconfidence and Dabbler (Explosives (Demolition)).

A demolisher in my GURPS Dungeon Fantasy game has these. He also took Luck and several levels of Hard to Kill, which has paid off.
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Old 06-28-2020, 10:56 AM   #7
khorboth
 
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Location: Denver, CO
Default Re: Lethal disadvantage Combos

I have a current character with Impulsive and Overconfident. He is also using ritual magic which means he knows a bunch of spells at under a 10. So far, his luck has held, but it's a matter of time.

I have points saved up to buy off Overconfident.

What about:
On the Edge and Low Pain Threshold?
or On the Edge and Easy to Subdue?
or just On the Edge?
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Old 06-28-2020, 10:57 AM   #8
Otaku
 
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Location: South Dakota, USA
Default Re: Lethal disadvantage Combos

Honesty and/or Truthfulness with Uncontrollable Appetite (Murder), or whatever the 4e version of "Murder Addiction" is. XP
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Old 06-28-2020, 11:30 AM   #9
Anaraxes
 
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Default Re: Lethal disadvantage Combos

In most of the games I'm in, Weirdness Magnet seems like a built-in campaign disadvantage (probably balancing out the players' built-in Overconfidence).
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Old 06-28-2020, 11:40 AM   #10
Thamior
 
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Location: Moscow, Russia
Default Re: Lethal disadvantage Combos

The most basic question in those types of combos: if the character in question had those disadvantages for a long time how come he's still alive, free and functional at the start of campaign? You need a really good explanation for that.
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