05-12-2013, 06:41 AM | #21 |
Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
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Re: Ghost - Problems with Insubstantiality
What about just putting "Affects Substantial, +100%" on it? That would let the ghost interact with the physical world whenever she wants.
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05-12-2013, 07:40 AM | #22 | |
Join Date: May 2008
Location: CA
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Re: Ghost - Problems with Insubstantiality
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EDIT: Rather than TK, you could take Affects Substantial on your base ST, too. That'd probably work out better (and possibly cheaper, too). Then also take the 'modified ST-based damage' bit for Armor Divisor to represent reaching through someone and poking their brain. |
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05-12-2013, 07:53 AM | #23 |
Join Date: May 2008
Location: CA
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Re: Ghost - Problems with Insubstantiality
Here's a full build for what I think you're after:
Insubstantial (Affects Substantial, +100%; Always On, -50%) [120] ST Affects Substantial [40] ST Damage Ignores DR [6] This is for a ST10 character. Further ST will cost about 16.25 points per level (round normally, so if the decimal is 0.25 you round down, while if it's 0.5 or 0.75 you round up). This is accurate up to ST18; after that, it's a little off, but not hugely. (another way to price it might be 15.875 points per level of ST, since 8 levels of ST gives +1d to damage; honestly, I'd probably just say 'round it all' and use 16 points per additional level of ST flat) |
05-12-2013, 07:56 AM | #24 | |
Banned
Join Date: Aug 2004
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Re: Ghost - Problems with Insubstantiality
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05-12-2013, 07:59 AM | #25 | |
Join Date: May 2008
Location: CA
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Re: Ghost - Problems with Insubstantiality
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EDIT: To be clear, I just pre-calculated the cost of the innate attack and shoved it into the cost of ST. It follows a simple progression - +1d per eight levels, or +1 to damage per 2 levels. +1 damage in a crushing attack is 0.3 times 5 points or 1.5 points; thus, +1 ST is 0.75 points; factor in the +300% modifier and it's 3*0.75 points. Also, the Affects Substantial bit isn't just for the ST-based damage. It's also to carry things and stuff. Last edited by Langy; 05-12-2013 at 08:04 AM. |
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05-12-2013, 08:27 AM | #26 |
Banned
Join Date: Aug 2004
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Re: Ghost - Problems with Insubstantiality
No it isn't, you've applied "Affects Substantial" +40% to an assumed cost of 100 points for ST that gives 40 points. If we break that down in to its components you will see the difference:
Striking ST 10 [50] "Affects Substantial" +40%/ +20 points But the system from powers gives +0.8 points for being able to do use your ST to do damage to Substantial things, you've added 19.2 points! Why? Lifting ST 10 [30] (For carrying things) "Affects Substantial" +40%/ +12 points Ok I guess. HP 10 [20] "Affects Substantial" +40%/ +8 points Why? How do your HP affect substantial things? |
05-12-2013, 08:37 AM | #27 | |
Join Date: May 2008
Location: CA
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Re: Ghost - Problems with Insubstantiality
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Still, if we were to break it all down, it'd come out to: Insubstantial (Affects Substantial, +100%; Always On, -50%) [120] ST Affects Substantial [13] ST Damage Ignores DR [6] With a cost of 12.55 points per extra level of ST. (again, I'd round this to 12.5 points per extra level of ST, or 25 points per 2 extra levels of ST) I might also add in a Perk of some kind to balance it out at 140 points total for the desired effect. |
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05-12-2013, 10:53 AM | #28 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Ghost - Problems with Insubstantiality
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05-12-2013, 12:13 PM | #29 |
Join Date: Sep 2004
Location: Canada
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Re: Ghost - Problems with Insubstantiality
I don't know if this is helpful or not, but I wrote a short article on the modifiers on Insubstantial and how they interact with each other.
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05-12-2013, 12:57 PM | #30 | ||
Join Date: Jul 2012
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Re: Ghost - Problems with Insubstantiality
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-- I suppose what I'm looking for is this: Untouchable Deadly Assassin Meta-Enhancement (+350%) minus the ability to switch yourself (Always On -50%) minus the ability to switch other objects (??? -??%) (plus ST ignores DR as above) It's that ability to turn objects substantial/insubstantial. If you were going to price that, by itself, how much would it be? BTW: At first, I thought it might be -80% because the difference between Partial 20% and Partial 100% is that you can turn a held, insubstantial object substantial, but the cost here is not specifically from that--it's from being able to hold a substantial object... which the character can do, so now I'm still confused.
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