05-11-2013, 05:58 PM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Ghost - Problems with Insubstantiality
Quote:
If your hand stays solid for the entire turn and it is vulnerable to attack then maybe I could be persuaded ot let you slide on the extra enhancement. GMS call. It applies to the whole ST if you pay for it that way and not just on price of Striking ST. Ignores DR of minor use on lifting ST but combined with Partial I would have no issue with you doing things like Lockpicking and such.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
05-11-2013, 06:42 PM | #12 | |
Join Date: Jul 2012
|
Re: Ghost - Problems with Insubstantiality
Quote:
Interesting way to pay for [lockpicking and such], but acceptable. My only remark is that I find it interesting that doing the same with TK would be cheaper. We're emulating ST, so it would basically be 30 (20 for TK +10 for normal ST)pts per ST +200 to get TK to 10--vs the 40/ and +300..... Let's ignore HP? 32/ST and +240? It's still cheaper to go TK (though TK is underpriced IMO). Still, I think I have most of my questions answered now, thanks!
__________________
Addiction to Creating New GURPS Characters: Cheap, Legal [-1] Indecisive (Self Control: <=6) [-20] Laziness [-10] Dreamer [-1] Secret: {REDACTED} [-30] Delusion: Has a Quirk-Level Delusion [-1] |
|
05-11-2013, 09:22 PM | #13 |
Join Date: Jun 2012
|
Re: Ghost - Problems with Insubstantiality
What if you took No Manipulators and then offset it with TK? Since TK works like a pair of hands with the STR of your TK level, No Manipulators [-50] and TK 10 [50] would balance out. Of course you would want to apply Affects Substantial (+40%) to your TK and would probably want to buy additional levels of TK as well, but it's a good start. The only problem to consider is if your TK has a power modifier and something makes that power inaccessible. You would then only be able to interact with things by pushing them with your body.
Edit: For that matter, TK 10 with Reduced Range /10 (-30%) and Affects Insubstantial (+40%) would only be [55] points. After adjusting for No Manipulators, you would basically have a pair of STR 10 TK arms that affected both insubstantial and substantial at a range of 1 yd for a net cost of [5] points. Last edited by Dalren; 05-11-2013 at 09:28 PM. |
05-11-2013, 10:37 PM | #14 | |
Join Date: Jul 2012
|
Re: Ghost - Problems with Insubstantiality
Quote:
However, addressing your suggestion, personally (when I GM) I dislike a character taking somewhat conflicting advantages like that. In theory, we could also buy their ST down to 0 (HP kept up higher, obviously) to buy TK even higher. In game theory, this can make sense because their ST never does anything, but in terms of what we're representing, this is not true. The character does not actually have ST 0. They have ST (say) 12, and buying TK 12 is a necessary emulation of that ST carrying over to affect substantial things due to game mechanics. No manipulators represents not having fingers or such. But the character does have fingers and the TK is being used to emulate those fingers affecting the substantial. Now if this was a person born with no fingers that had TK, I would have no problem with it, but that's not what's being modeled.* In my mind, this is akin to taking Invisibility (Always on) and then taking as many appearance-related disadvantages as possible, stating they will never come into play but should still give you points. It just doesn't work that way. *Now if this was a ghost of a person born with no fingers, you would put the no manipulators as a limitation on the TK as well--because the TK is only there to imitate what they can do with their body, meaning no fingers.
__________________
Addiction to Creating New GURPS Characters: Cheap, Legal [-1] Indecisive (Self Control: <=6) [-20] Laziness [-10] Dreamer [-1] Secret: {REDACTED} [-30] Delusion: Has a Quirk-Level Delusion [-1] |
|
05-11-2013, 11:25 PM | #15 | ||
Join Date: Jun 2012
|
Re: Ghost - Problems with Insubstantiality
Quote:
Quote:
Last edited by Dalren; 05-11-2013 at 11:27 PM. Reason: Typo |
||
05-12-2013, 12:45 AM | #16 | |
Join Date: Jul 2012
|
Re: Ghost - Problems with Insubstantiality
Quote:
-I have absolutely no problem with the ST 0/no manipulators combo, that was actually sort of my point: if we're going to save points by getting no manipulators, why not buy down ST too? -I have no problem letting someone get no manipulators/ST 0 and TK--as long as the TK is actually emulating TK. -I realize I wasn't clear on this, and I apologise, but the ghost does have limbs. The ghost has fingers. She has no TK abilities. She does however have the ability to selectively interact with the physical world with her own, humanoid body, requiring the use of limbs and fingers actively touching things. This would only be at the ST score the character had at the time of her death. Now, if youre building a poltergeist psychic ball of frustration that actually has tk, no manipulators, ST 0 and all, go for it. You can even build your own ghost that can only interact via TK and thats fine--because thats what youre emulating. I guess my point was that since thats not what is represented here, it feels awfully munchkiny to allow no manipulators and still let it operate the same way (which as I didnt catch and you pointed out it wouldn't, but im not wanting to emulate the described limitations). The whole reason TK was brought up was to give her a way to touch things...with her hands. Hence the no range limitation. And this is also why I am probably not going to build this with TK--the character doesnt have TK.
__________________
Addiction to Creating New GURPS Characters: Cheap, Legal [-1] Indecisive (Self Control: <=6) [-20] Laziness [-10] Dreamer [-1] Secret: {REDACTED} [-30] Delusion: Has a Quirk-Level Delusion [-1] |
|
05-12-2013, 12:49 AM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Ghost - Problems with Insubstantiality
Why not just have Partial? If you make your hands substantial you can carry substantial things, and they don't become insubstantial, right? What am I missing here?
|
05-12-2013, 12:57 AM | #18 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Ghost - Problems with Insubstantiality
Would Crushing Attack 1 (innate, originating from fingertips) with the Affects Substantial enhancement work? Assuming you rolled well enough to get your hand into somebody's head, the origin of the attack would already be past the skull, and a Partial Dice modifier could prevent the whole "turns your brain into goo instantly" aspect.
|
05-12-2013, 03:23 AM | #19 | |||
Banned
Join Date: Aug 2004
|
Re: Ghost - Problems with Insubstantiality
Quote:
Quote:
|
|||
05-12-2013, 05:20 AM | #20 | |
Join Date: May 2008
Location: CA
|
Re: Ghost - Problems with Insubstantiality
Quote:
Also, it'd still need either an innate attack with ignores DR or ignores DR on its ST or TK-based damage (as well as Affects Substantial) in order to pull off its attack. |
|
Tags |
insubstantiality |
|
|