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Old 07-05-2021, 07:25 AM   #11
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: [Build Advice] One of the PCs is secretly a powerful archfey

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Originally Posted by Seneschal View Post
A mere 84 points to be the fantasy equivalent of Jason Voorhees, shrugging off whatever you pump into them and getting up eventually no matter what's sticking out of them... unless your enemy brings an iron weapon. Then you're at -5 to everything if you get hit, and you treat killing blows from it as if you were a normal human. This is an acceptable dichotomy that comes with playing a "monster character", and the danger it presents is a good motivator to keep your inhuman nature under wraps.
You'd need Supernatural Durability to really shrug things off, or some variety of 'immunity to unconsciousness' (probably [30 points], but not helping if you go down to -5x hp). Well, or higher levels of Regeneration (with Bane) so they get up this evening and not a week from now.

Currently the fairy could be beat down to 0 hit points and then aside from wound-penalties the fairy would need to roll to avoid unconsciousness every turn they do something. Even with high HT and Hard to Subdue they probably won't last for a minute. They could also be killed with non-iron weapons since Unkillable still doesn't help you if your enemies simply dismember you (HP -x10).

Though I don't really see a reason to make the fey be like Jason. I'd probably look at something like DR that works against anything except iron, unless your fey is supposed to get run through and have their throat slit only to drag themselves up (bloodied) from the ground to continue fighting. The latter doesn't seem very fey-like. Well, except Red-Caps and such.
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Old 07-06-2021, 02:38 PM   #12
Pursuivant
 
Join Date: Apr 2005
Default Re: [Build Advice] One of the PCs is secretly a powerful archfey

[QUOTE=Seneschal;2387016]
Snatcher with Recall, Fickle and Unpredictable is a cheap way to represent access to a pot of gold, a dragon's hoard, or a mansion in the faerie realm, complete with a grumpy goblin majordomo that appears to take your order...[/quote[

That's a nice choice that I hadn't considered, and fairly cost effective. Also consider the "temporary disadvantage" limitation if the snatched items come with consequences - such as an irritated owner who wants the item back.

In such cases Jumper or Warp with enough limitations to bring the cost down by -80% would suit a character with limited non-combat ability to reach across space/dimensions.
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Old 07-06-2021, 03:26 PM   #13
Donny Brook
 
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Default Re: [Build Advice] One of the PCs is secretly a powerful archfey

It strikes me that character traits are just one part of the challenge of including such a PC into a campaign. Traits can govern how the setting and it's NPCs behave toward a PC. It is more challenging to have NPC traits govern how the PCs behave toward NPCs. And it seems even more challenging to have traits govern how PCs will behave toward another PC. For example, how will you convey to the other PCs that they are supposed to find the fey PC creepy after a while?

I'm not trying to disagree with the idea; rather curious about how you will approach implementation.
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Old 07-06-2021, 04:29 PM   #14
Anaraxes
 
Join Date: Sep 2007
Default Re: [Build Advice] One of the PCs is secretly a powerful archfey

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Originally Posted by Donny Brook View Post
For example, how will you convey to the other PCs that they are supposed to find the fey PC creepy after a while?
Change your descriptions of the NPC after a while (gradually or suddenly as the NPC may call for). In this case, you can also let them know it's not how they used to see him. Any decent player will pick up on the cues and respond. (After all, that's how they knew to respond to him as charming in the first place.)

Cases of enchantment or mind control are harder. The PC might have loathed an NPC, but after being enchanted, they think they're BFFs. The player, of course, doesn't have an abrupt rewriting of their memory, so they're not suddenly going to have a new view of the world. Again, a good player will catch on, but you can also just drop them a private note: "you've been enchanted. The Dark Lord is your new best friend. Please play along." The people I've gamed with are more than happy to play a twist or stooge a bit when needed.
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