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Old 07-02-2021, 02:16 PM   #11
MrFix
 
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Join Date: Aug 2019
Default Re: [UT][HT] 15mm Gyroc White Phosphorus

Quote:
Originally Posted by Ulzgoroth View Post
15mm payload rounds are generally quite marginal. It's a rather small caliber for such things.

I think you've wildly misinterpreted this.

Hot fragments do cyclic damage to people they've hit, they don't make repeated fragmentation attacks, and the fragments cause the smoke cloud, not the other way around. HT172 provides rules for removing such fragments, which generously assume that the fragments will be in a position to be brushed off rather than needing to be extracted.

The effects of the smoke cloud itself are summarized as "Add the effects of smoke." EDIT: Presumably you could get burned if you wind up in contact with a WP fragment that's lying where it landed after the original burst, but unless you're immobile you'd usually just get back off it right away. Just being in the smoke wouldn't be like being in fire, though the fragments could start a fire in flammable surroundings of course.
So there's no active burning in the smoke you say, just that fragments that hit somebody do cyclic damage every 10 seconds? I see, I see. I wonder if such cyclic damage can set clothes on fire on second and latter cycles.
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Old 07-02-2021, 05:59 PM   #12
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [UT][HT] 15mm Gyroc White Phosphorus

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Originally Posted by MrFix View Post
So there's no active burning in the smoke you say, just that fragments that hit somebody do cyclic damage every 10 seconds? I see, I see. I wonder if such cyclic damage can set clothes on fire on second and latter cycles.
I don't see why they couldn't, though with HT's rules I'd expect anyone not incapacitated to remove them before it could arise.
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Old 07-02-2021, 08:48 PM   #13
Anaraxes
 
Join Date: Sep 2007
Default Re: [UT][HT] 15mm Gyroc White Phosphorus

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Originally Posted by Grayscale View Post
WP seem a tad anemic, at least when compared to the video source material
HT is approximately realistic turn-of-the-century tech, not Judge Dredd tech. If you want a Hollywood pistol that can launch high-damage AE incendiary attacks, feel free to give it whatever stats you think match the film. No point in even looking at HT for that setting. Maybe take the UT hand flamer or plasma pistol and then just declare that it also has AE of a few yards radius (based on the spacing of the people in the movie).
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