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Old 08-22-2012, 01:24 PM   #1
stranger38
 
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Default Counting cp on a template, how to do it?

Okay, here with another round, this time templates. how does one count the template's points? i mean... let's take the Slayer template from horror. "Yay, i'll be like some Dean winchester badass" ok, it's 160 points to buy the template... ok... but i discount those disadvantage points? if it's 160 and has -30 diadvantages, it's a 130 points template right? what i'm reading wrong here?
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Old 08-22-2012, 01:32 PM   #2
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Default Re: Counting cp on a template, how to do it?

The 160 points listed at the top of the template is the sum total of all attributes, advantages, disadvantages and skills, including "discretionary" points (pick 15 points from among X, pick -30 points from among Y). The Slayer includes -40 points in Disadvantages (a -10 cp Obsession plus -30 discretionary) and 200 points in everything else, for a total of 160 cp.
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Old 08-22-2012, 01:46 PM   #3
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Default Re: Counting cp on a template, how to do it?

If your GM is putting a disad limit on the game, some templates are not considered to count against the limit, particularly racial templates. Professional templates usually have the disads at full credit though.
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Old 08-22-2012, 09:41 PM   #4
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Default Re: Counting cp on a template, how to do it?

If a character template has A points in attributes and secondary characteristics, fixed advantages and perks worth B points, a choice of advantages and perks worth C points overall, fixed disadvantages worth -D points, a choice of disadvantages worth -E points, mandatory skills worth F points, a choice of skills worth G points, and H points in special abilities at the end, then template value is:
A + B + C - D - E + F + G + H
That is what's listed as the template cost. You seem to be assuming that template cost is A + B + C + F + G + H, and that -D and -E aren't included. But those things are included in template cost. If the GM imposes a disadvantage limit, then they count against it.

GURPS doesn't use a Hero-like scheme where a character's point value is the value of the character's positive abilities, and if these go X points above the "free points" assigned by the GM, you have to take -X in disadvantages. It uses a scheme where a character's point value is the sum of the values of all his traits, positive or negative. In something like Hero, the GM says "You have 200 points, but can go up to 250," and then you get 200 points for free and can get another 0 to 50 points from disadvantages resulting in a 200- to 250-point character. In GURPS, the GM says "You have 200 points, but can take up to -50 points in disadvantages," and then you can take 0 to -50 in disadvantages, spend 200 to 250 points, and end up with a 200-point character.
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Old 08-23-2012, 05:35 AM   #5
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Default Re: Counting cp on a template, how to do it?

Yeah, I tend to rule anything in a racial template doesn't count as disadvantage limit, considering everyone in your race has it. Is that a disadvantage over anyone else in your race?
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Old 08-23-2012, 05:40 AM   #6
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Default Re: Counting cp on a template, how to do it?

Quote:
Originally Posted by GodBeastX View Post
Yeah, I tend to rule anything in a racial template doesn't count as disadvantage limit, considering everyone in your race has it. Is that a disadvantage over anyone else in your race?
First, the OP isn't talking about Racial Templates, he was talking specifically about a Character Template.

Second, by the RAW Racial Disadvantages already do not count against the Campaign Disadvantage limit (if the GM is using one at all). See p. B452, first column half way down.
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Old 08-23-2012, 07:59 AM   #7
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Default Re: Counting cp on a template, how to do it?

Notably, those racial disads don't count even if your race comes out to a negative point total.
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Old 08-23-2012, 08:03 AM   #8
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Default Re: Counting cp on a template, how to do it?

Quote:
Originally Posted by ericbsmith View Post
First, the OP isn't talking about Racial Templates, he was talking specifically about a Character Template.

Second, by the RAW Racial Disadvantages already do not count against the Campaign Disadvantage limit (if the GM is using one at all). See p. B452, first column half way down.
Point noted.

Also, I took it that way because of that write up. I didn't specify that in my words. In my groups people tend to invent races and had a few players think the physical traits of their invented race counted towards disadvantage limits.
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Old 08-23-2012, 11:12 AM   #9
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Default Re: Counting cp on a template, how to do it?

I don't have the book in question, but it sounds like you're asking if disadvantages in a non-racial template count towards a disadvantage total and as everyone has said- they do. The template may say something like "take up to thirty points in the following disadvantages" but you may not be required to take any of them-- which makes something of a variable in the total cost of the template.

Is that what you're asking?

I know some GMs don't count low attributes against disadvantage totals... I do, but I know some who don't.
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