06-20-2021, 09:35 PM | #21 | |
Join Date: Aug 2007
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Re: Fantasy powered armor
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This would be for power armor that's worn like regular armor with the user's arms and legs inside the armor's arms and legs. If the user is sitting in the chest and operating the arms and legs via levers or something I'd call it a small mecha rather than a suit of powered armor. Something else for the OP to clear up.
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Fred Brackin |
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06-20-2021, 09:48 PM | #22 |
Join Date: Apr 2005
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Re: Fantasy powered armor
Modified golems were my first choice as well, but it really depends on style of campaign and which colleges of magic you prefer.
The various "Body of . . ." spells give "battlesuit-like" abilities in some cases. Beast Possession, Control Person, or Possession could be used to control animals or monsters which could be used like ultratech "cybershells." Control Elemental, Create Elemental, and the various "Resist" spells or "Breathe Water" could be used to occupy shells made from elemental materials. Dancing Object variants could be used to "program" a suit of armor to perform various simple tasks on command (e.g., "walk", "strike with right arm") Animate Object could be used to animate hollow statues or suits of armor. The GM could rule that animated armor doesn't count as encumbrance for most purposes. Variants on Zombie could be used to animate exoskeletons made from the bones or flesh of some large creature or multiple smaller creatures bound together. |
06-20-2021, 11:53 PM | #23 | |
Join Date: Jul 2008
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Re: Fantasy powered armor
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Speed certainly varies with the concept. MI are very mobile indeed but some armors trudge instead. More armor than a human could reasonably carry fits within what I described, though. DR 10-14 full-body coverage is ridiculously heavy - it might be technically possible to wear but you'd need to be superhuman to fight in it if it didn't bear its own weight. But it would have little more difficulty fitting into places than a person in ordinary plate. (I did say extra weight would be avoided, didn't I, that was wrong - unless the armor flies anyway.) Magical climate control by many rules could even be provided by a small piece of jewelry that works with or without the armor. Not sure what carrying more weapons would look like. Fantasy doesn't usually have support weapon analogues. A two-handed melee weapon and maybe a bow, each scaled to suit-augmented strength, are as far as I can think unless there's some kind of magitech armaments about.
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06-21-2021, 02:48 AM | #24 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Fantasy powered armor
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Bill Stoddard I don't think we're in Oz any more. |
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06-21-2021, 02:57 AM | #25 |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Re: Fantasy powered armor
Fantasy power armor sounds like my kind of gonzo. The Biomecha article by David L. Pulver from Pyramid 3/24 could easily be adapted to build a suit of magical power armor. Just swap the biotech fluff for the magitech fluff and you're good to go.
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06-21-2021, 04:07 AM | #26 |
Join Date: Nov 2015
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Re: Fantasy powered armor
Done as an ally, with a modified Clay Golem:
Bare minimum you need to add payload and sufficient lifting ST, and Compartmentalized Mind (Controls). But I went ahead and gave it more DR and (with more points available) tweaked other stats. Since it ends up being a vehicle, you want a piloting skill, and some armor for the pilot, since he can take damage if the Golem DR is pierced. Of course the ally had Summonable and Minion |
06-21-2021, 07:42 AM | #27 | |
Join Date: Jun 2013
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Re: Fantasy powered armor
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If you want them to be rare but still be producible (rather than irreproducible artifacts), you need to make them sufficiently difficult and expensive (in time and materials) to make to justify their rarity. Maybe the only thing that can power them is a special gemstone that must be harvested from an adult dragon (the guymelefs in Vision of Escaflowne are like this, although those are generally produced on an industrial level by people who harvest the stones from dragon graveyards), and you have to carefully "grow" the armor around the gem so everything syncs up properly. Maybe they have to be inhabited by a spirit of some sort, and it's really tough to convince one to bind itself into such (and then find a "pilot" the spirit is willing to work with). Maybe only one relatively-rare race is able to produce some important component, and everyone else has to either commission them or cannibalize from existing technology (this is the case in Knights & Magic, where IIRC elves are the only ones able to channel magic through their hands, which lets them shape otherwise-unworkable mythril like clay; the main character figures out a workaround - a special glove that can channel magic in the same way, letting him do the work himself - because of course he does).
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GURPS Overhaul Last edited by Varyon; 06-21-2021 at 09:21 AM. |
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06-21-2021, 10:23 AM | #28 |
Join Date: Sep 2004
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Re: Fantasy powered armor
My "Quick and Easy" version of the concept is to start with a suit of full plate armor, than enchant it with five levels of Might and Vigor, this creating the "body enhancing exoskeleton" effect.
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06-21-2021, 05:37 PM | #29 |
Join Date: Aug 2018
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Re: Fantasy powered armor
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06-21-2021, 06:00 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fantasy powered armor
As payload is linear whereas lifting ST is quadratic, if your goal is merely maximizing payload, you want to spend half as many points on payload as you spend on lifting ST (counting from 0).
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Tags |
battlesuit, golem |
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