06-17-2021, 05:17 PM | #31 |
Join Date: Jan 2006
Location: Central Europe
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Re: Abstract Wealth Pyramid #3-44
Possibly I was thinking of the way that it costs more points to not have to work at lower Tech Levels. That looks like a trait linked to the local economy. Its also very common in GURPS publications for rich people to have Independent Income (possibly more common than whswhs's original idea of "a sergeant on half pay" or "a remittance man or woman getting into trouble overseas"). And as we saw in that other thread, many people try to use it to simulate in-game investments.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
06-17-2021, 05:37 PM | #32 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Abstract Wealth Pyramid #3-44
The only issue I am having is that the thresholds are inconsistent. It's really hindering my effort to reduce every rule to "look up this value on the SSR table"
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
06-17-2021, 06:43 PM | #33 | |
Join Date: Aug 2007
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Re: Abstract Wealth Pyramid #3-44
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That you will pay money for some sort of Cost of Living is assumed if you aren't paying to live day by day like people staying at an inn. You have to choose a a lifestyle and the Cost of Living that goes with it even when they are in use.
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Fred Brackin |
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06-17-2021, 07:22 PM | #34 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Abstract Wealth Pyramid #3-44
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GURPS seems to take the attitude that income has a diminishing marginal utility. I think they are right about that from a game perspective. So I would not recommend using the size/speed/range table to price wealth levels in points.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 06-17-2021 at 07:33 PM. |
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06-18-2021, 02:52 AM | #35 | |
Join Date: Jan 2015
Location: UK
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Re: Abstract Wealth Pyramid #3-44
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That you don't use some rules for some games does not mean that those rules don't make certain assumptions. |
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06-18-2021, 04:48 AM | #36 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Abstract Wealth Pyramid #3-44
I have been looking at the abstract wealth advantage recently, and may end using it in some games.
As well as Schrödinger backpack, in another pyramid. But even without those rules, I often abstract money in game anyway. Looking at my 5 most recent Gurps campaign: **One was an horror/investigation games (think Call of Cthulhu). Gurps wealth rules were fully used, cash was tracked, CoL was paid, settled lifestyle gear availability was decided by GM fiat. Players had either freelancing jobs (writer, journalist) or Independent income. **One was urban fantasy, with bit of time/dimension travel and monster hunter. Personal wealth was descriptive. Some players were rich, other were poor in their civilian identity, but these were just zero point features, as they kept their civilian life separate and it was assumed that they could clear their agenda as required. They were involved with an organisation as an employer/patron/enemy (depending on the day of the week...), and the campaign was mission-based. Gear and cash were provided by the organisation, and Rank + GURPS Social Engineering Pulling Rank were used for the details. **One was a long, epic high level adventure in Justinian Roman Empire and beyond, with Magic and old power awakening. Wealth and status were very much important, but mostly as social items or in an abstract way. Wealth rules were checked to get an idea of costs/CoL/income, at least to the nearest order of magnitude, but actual $ amount were not tracked. "yes, you can purchase this, no you cannot purchase that", decided either by fiat or with merchant skill rolls, or roleplay. Abstract wealth would probably have been perfect here. The merchant player investment and dealing were likewise abstracted. Starting gear for each character was not purchased, they just had everything their character should have. **Another space based campaign : The player were co-owners of a small 5 person corporation running a garbage collector ship and worked together toward buying a deep-space trading ship. The big expense and windfalls were handled in an abstract way : You are at x% of having the necessary fund for the new ship. (including selling back your current ship) Getting paid for this contract would get you 10% closer. Buying this set of automated drones would set you back 5%. Small CoL expanses were not relevant to plot and ignored. A couple players had higher status/wealth and enjoyed buying the occasional luxuries (or problem when losing at high-stake poker), but the primary "high-value" item was the current ship and operation/fuel expenses, and those were shared by all, and not paid in cp : the game started with the players co-owner of the corporation owning the ship. **Latest One was DF/DFRPG, and used the rule for those (100% cash based, wealth after game start being just a modifier on merchant transaction) |
06-21-2021, 07:00 AM | #37 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Abstract Wealth Pyramid #3-44
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Last edited by Emerikol; 06-21-2021 at 07:53 AM. |
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06-21-2021, 07:10 AM | #38 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Abstract Wealth Pyramid #3-44
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Wealth was actually abstract in many tribal societies, where it represented social capital, prestige and a complex web of who owes whom. Also, in modern society, multiple ways exist to secure financing for leasing or buying a car or some other major purchase that have nothing to do with the content of a wallet or even bank account.
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06-21-2021, 07:19 AM | #39 | |
Join Date: Sep 2007
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Re: Abstract Wealth Pyramid #3-44
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Abstract Wealth rules are a lot like the RAW GURPS Wealth rules. They're fine if you want to indicate a general sense of how wealthy and connected a character is in a game that doesn't really care about money, as long as you're careful not to look at them too hard or expect them to simulate anything with mechanics that model the real world. |
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06-21-2021, 07:58 AM | #40 | ||
Join Date: Jun 2013
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Re: Abstract Wealth Pyramid #3-44
I'll note there are some systems that actually do this, in a roundabout fashion - you don't really keep track of ammunition (except perhaps for how may extra magazines/powercells/whatever you have on you), but certain "failure" results on your attack roll means your weapon is out of ammunition and needs to be reloaded. In theory you could get dozens of attacks out of a revolver without needing to reload, or have to reload a drum-fed tommy gun after a single attack, but then that does fit a lot of cinematic settings.
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GURPS Overhaul Last edited by Varyon; 06-21-2021 at 08:18 AM. |
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