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#1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Once, you were a lone hero of a longshot cause. You wanted to change the world, but found that the world was just a little too big. Then you met Corco, a dimension traveler who promised to one day sponsor your cause -- If you helped with with his causes first. Now you stay in his villa, waiting your turn, and occasionally wondering how long it will be until your cause is at the top of his list. Though you have to admit, saving a planet from being turned into the personal torture resort and buffet of a demon lord is probably pretty important...
Corco's Villa is a world between worlds, a sort of garden dimension maintained by Corco and his numerous family in the name of a grandfather than no one seems to ever see. Corco collects and houses dimensional travelers of all kinds, but of particular interest to our story is his collection of heroes. Corco collects teams of Heroes and sends them forth into the multiverse to save worlds, change the fate of empire, and slay otherwise eternal tyrants. We will be following the missions of one such team. Recurring Interdimensional foes of the villa include:
Each world will be wildly different, and each will have its own magic, technology, and problems. EDIT: Links to important rulings: Per-Session Refresh rate: 120
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 10-24-2023 at 08:01 AM. |
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#2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Characters should be inspired by Fantasy, pulp, action, and science fiction. We will not be playing with supers characters, and mages who can do anything are discouraged, though focused mages are just fine*. You should give a brief description of how the character fit into the world they came from as well as their basic concept. Characters should not be unique or new in their own world, though they may be comparatively rare.
Common challenges will include solving mysteries, tracking down enemies, battling minions, and navigating strange terrain. Characters should be able to contribute to both combat and investigative play. Characters should also have some way of looking like a human (even if its just "tie down my ears and put on makeup"). I'm looking for heroic characters. Each should have a reason they aren't on their homeworld, like being exiled, having lost those near and dear to them, and so forth. Characters will be built on 300 points plus the impulse-buy version of destiny (15 points) and a "power set". Up to 50 extra points may be awarded for a concept using a "minimal" power set Power sets will consist of powers, cinematic advantages, and access to gear/technology. The GM will be be build the power sets, though simple builds and precise descriptions are welcome. Power sets will be around 150 points, though that's a pretty rough estimate, and DR and ST will be extremely heavily discounted, along with firepower. Attributes beyond ST are unlikely to be included in power sets, as are skills: buy those with your base 300 points. Advantages granting a sort of invulnerability will have a weakness of one sort or another. Alternative Abilities may be used. As far as power level goes, I'm looking at about monster hunters levels, with the brawny categories being quite a bit brawnier. Buy languages for the character as though they were in their home world. Corco's magic will map the languages to local equivalents, but they won't increase the number of languages you know. So if your character knows both English and Spainish, but no other languages, in the fantasy world may know elven and common, but not dwarven or orc. If you want to buy Corco's actual language, buy latin. Per and Will will be purchased separately from IQ. If you want a custom talent, just ask. The skills ideally should all use the same attribute and have a focus. And speaking of asking, this is a fairly ambitious project as far as character creation goes, so feel free to ask questions and work things out before the character sheet is finished, or to ask for help or advice * magic should have one to three focuses. For example, a mage might have the focuses illusion and TK. Or alternatively necromancy and divination.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 04-19-2021 at 12:51 PM. |
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#3 | |||
Join Date: Jan 2014
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"This mage? No manipulators, no senses. Can't do anything."
I know you meant the other anything. Quote:
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--- How important is operating at a different TL? i.e. Should we bother taking skills at multiple tech levels? Is taking lower than baseline TL an advisable disadvantage? Are there any points for flavor skills and such? Are social dis/advantages relevant? Is cultural familiarity being used? Should we include a load-out? Which magic system? (I had half a mind to phrase this as: "Which witch?") Is stacking the power set with meta-game advantages (i.e. Luck) allowed? Are wildcard skills allowed? |
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#4 | ||||||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Some really good questions here.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#5 |
Join Date: Jan 2014
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OK, I'll just ask if any ideas I've come up with don't fit:
1) A ridiculously lucky spy (the spy part would probably be somewhere between semi-realistic and totally unrealistic) 2) A mecha pilot and their 30 foot mecha (95% certain that this butts up against supers) 3) A frontier lawman and their large bird steed (possibly flying steed) 4) A spirit medium (primarily ESP and talking with the dead, maybe allies if points allow) 5) A gadgeteer versatile enough to make things up on the spot 6) An non-human that can pass with planning but could be outed easily. |
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#6 | |
Join Date: Apr 2021
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I really was actually looking for some inspiration - I like the idea of the gadgeteer actually - so i might steal one of those ideas from you. Though I was looking at how to build a 40k-esque space marine too. |
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#7 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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The lucky spy is the only one that's a little iffy. A consciously lucky spy feels a little too "unique" and towards superheroes. A spy that just has a bunch of meta traits to explain why he's so good is fine.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#8 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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So how is the character building coming along?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#9 |
Join Date: Jan 2014
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I got something provisional together:
Short Biography Halcyone is an Tendriloid 300X model OAI, a form of artificial life legal to be owned on her home world. Originally owned by a marketing executive and employed as an assistant and bodyguard, she was convinced to flee and joined a resistance group. Her cell was sold out, and she eventually tracked down the person responsible, the very person who convinced her to join in the first place. No longer feeling that the movement could succeed, she was recruited by Corco who promised to help the movement if she helped him. Appearance Without using pigment alteration, Halcyone is a pale purple from head to, erm, club, apart from her eyes which are a greyish blue with white sclera. The “hair” on her head is a mass of very fine tendrils, which can respond to pigment alteration and move under their own power. She stands about 160 cm (~5’3”) in a “relaxed” state, though when not splaying out (i.e. by trying to blend in with humans) she rises to about 188 cm (~6’2”). In human terms she appears more slender than muscular (though she is a dense 100 kg (~220 lb.)), and her upper body conforms to feminine human norms. She has no belly button and most of her body is unnaturally smooth by human standards. Loadout Halcyone is rarely seen outside one of the Bioplas Suits (UT174) she stole from her employer all those years ago. She usually layers it under actual clothing for decency and disguise. In situations where subtlety is called for, she arms herself with a Gauss Minineedler (UT141). When firepower is a priority, she instead arms herself with three Gauss Rifles (UT141), firing them sequentially or simultaneously. Character Sheet Link to Current Remarks I pretty sure my proposed power set won’t fit. I can do some trimming all the same. There’s a long biography but this is long enough as is. I might change some things on the provisional character sheet, I need to put something up before I fiddle away another week. Last edited by TGLS; 10-20-2022 at 03:57 PM. |
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#10 |
Join Date: May 2005
Location: Lynn, MA
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I've been working on a "face man" type character (with the associated Wildcard skill), but I'm not 100% sure I'm keeping with the Shapeshifting dragon idea just yet... it's hovering between plan and thought experiment.
I'm tempted by the thought of a Style! or Ultimate Style! based martial artist, which I keep trying to do, but never manage to get into play for more than a few posts... but I think the jury was still out on cinematic martial arts skills. If petrovski does not go for it, I'm always down for a gadgeteer... It was my first thought for this one, but both the other interested players mentioned it, so I shied away. EDIT: I'm sorry, Monster Hunters: Justice did run for more than a few posts! Last edited by the_matrix_walker; 04-26-2021 at 04:25 PM. |
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