10-10-2021, 11:32 AM | #1 |
Join Date: Oct 2021
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[Rules] Rules Questions - from a new player
Greetings,
I have two questions from a few games I've played with my kids so far. I tried to read the rules carefully but maybe I missed something. Hopefully people can help: 1) What is "range 2" for fire weapons - is that 2 car-lengths (like for holographic sight) or 2 measuring sticks (4 carlengths)? We're assuming 2 carlengths, which is pretty close, but that could be intended. Maybe we're being too tough on flamethrowers, though. Along the same lines, this would answer how to treat melee "range 1." 2) Turreted weapons go in the "crew area," so how do they take damage? Or are they immune? Damage cards are 4-zone specific, and other than "opposite armor" or "driver" or "crew" (driver, gunner) callouts where the zone is overridden, I don't see another way to put damage counters on a turret. Not sure if that's intended, or I'm missing something. Thanks! Andrew |
10-10-2021, 11:43 AM | #2 |
Join Date: Mar 2016
Location: Southeast MI
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Re: [Rules] Rules Questions - from a new player
1) Range 2 is 2 car lengths, so use the measuring sticks. You have to measure to the rectangular part of the base, not the curved parts. The stick also helps with determining range re-rolls.
2) Turrets are considered equipped to each firing arc, but they're put in the crew area because you don't have 4 turret cards :) If you take damage to a weapon on any side, it can do damage to the turret.
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AKA HowitzerExplosionGuy on Discord |
10-10-2021, 12:36 PM | #3 |
Join Date: Oct 2021
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Re: [Rules] Rules Questions - from a new player
Thanks - guess #2 makes a lot of sense that it can be hit from any side.
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10-11-2021, 12:46 PM | #4 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: [Rules] Rules Questions - from a new player
There's another effect too - as turrets count as being equipped to all four sides, it means that paint on any side also affects turreted weapons, even if they are firing in a different direction. The paint effect very specifically applies to all weapons equipped on that side, which includes turrets.
(And yes, I was experimenting with paint grenades during one of the weekend games.)
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
10-11-2021, 01:00 PM | #5 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: [Rules] Rules Questions - from a new player
You need to be careful - range is defined differently for defense rerolls and card range limits. The first is in turn keys, the latter in car lengths. Which is confusing.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
10-11-2021, 08:31 PM | #6 |
Join Date: Feb 2013
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Re: [Rules] Rules Questions - from a new player
Pretty sure they were using a Turning Key to measure Flame Thrower range at Origins.
I know it isn't precisely 2 car lengths, but I'm not planning on hollering if people do it. |
10-12-2021, 12:10 PM | #7 |
Join Date: Mar 2016
Location: Southeast MI
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Re: [Rules] Rules Questions - from a new player
That's exactly what the SJG folks are doing in the videos, so that's really what should be done. That's why the tool is sized the way it is.
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AKA HowitzerExplosionGuy on Discord |
10-12-2021, 09:15 PM | #8 |
Join Date: Jul 2005
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Re: [Rules] Rules Questions - from a new player
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10-13-2021, 05:44 AM | #9 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: [Rules] Rules Questions - from a new player
Nope. It's a weapon, and considered to be a candidate for weapon damage on all sides of the vehicle. It's just placed in the crew area as that is where general (every side) stuff that can be damaged is put.
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
10-13-2021, 11:34 AM | #10 |
Administrator
Join Date: Aug 2006
Location: The Central Network
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Re: [Rules] Rules Questions - from a new player
Here are the definitions from the rules for the "Range X" weapon restriction, and for determining defensive re-rolls due to range.
p.8 RESTRICTIONS (box) "RANGE X — can only be used within X car lengths of a target"The turning key is two car lengths long, so can be used as a shortcut for any Range 2 weapon. |
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