10-16-2021, 09:38 AM | #1 |
Join Date: Oct 2021
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Question - can dice be required on low-risk moves?
Like the title says, can dice be required for low-risk moves that end up overlapping terrain/hazards? The rulebook says (p.12) that no dice are rolled for low-risk moves, and no ace tokens are gained. That could make sense even for bumpy terrain, since the driver is not turning, but probably not for spikes or other things that could cause tire damage.
A little before that it says (p.12) that a driving roll consists of the following, (suggesting the maneuver dice are a subset of a total dice pool roll): - blue terrain dice - hazard dice - maneuver dice (if applicable) So is it right to interpret the no dice from low-risk move as only applying to the third bullet on the list? So for example, if I'm driving at speed 3 straight into terrain 2 and stopping on terrain 2 and spikes, would it then require 2 blue dice (terrain), 2 black dice (spikes), but no other dice, and would not grant an ace token? Thanks! |
10-16-2021, 05:42 PM | #2 | |
Join Date: Mar 2016
Location: Southeast MI
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Re: Question - can dice be required on low-risk moves?
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Also remember that if you are out of control and moving, those rolls still need to be made. Any shields are converted to tire damage, and if your tires are 0, they do nothing.
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10-16-2021, 06:30 PM | #3 |
Join Date: Oct 2021
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Re: Question - can dice be required on low-risk moves?
OK, cool. Thanks! That makes sense.
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11-18-2021, 12:27 AM | #4 | |
Join Date: Nov 2021
Location: Phoenix, Arizona USA
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Re: Question - can dice be required on low-risk moves?
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Last edited by Yenaldlooshi; 11-18-2021 at 02:24 AM. Reason: typo spelling error |
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11-18-2021, 04:06 AM | #5 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: Question - can dice be required on low-risk moves?
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11-18-2021, 09:04 AM | #6 |
Join Date: May 2012
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Re: Question - can dice be required on low-risk moves?
This is correct.
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11-18-2021, 09:11 AM | #7 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: Question - can dice be required on low-risk moves?
A slide is a D0 maneuver that nets you an ace token. A slight turn is NOT a maneuver and therefore does not provide you an ace token (it's meant for very minute adjustments and serves as the "fudge" range allowed for car positioning for folks with shaky hands, like me).
For what it's worth, here is the way I now teach driving rolls, and how I would revise the rulebook for a 2nd printing: A driving roll is required at the end of every movement point. When you have fully spent a movement point, check the requirements for your driving roll:1) Add a number of [blue dice] equal to the highest-level terrain beneath the rectangle on your car base. If you are overlapping multiple terrain levels, only add dice for the highest level —*terrain effects are not combined.It is possible that your driving roll consists of zero dice and no effects. In this case, the driving roll is resolved and you can move on. |
11-20-2021, 12:38 PM | #8 | |
Join Date: Jan 2009
Location: Sacramento metro, California
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Re: Question - can dice be required on low-risk moves?
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Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
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11-20-2021, 03:13 PM | #9 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: Question - can dice be required on low-risk moves?
@baakyocalder
Agreed, and thank you. It's a little tough because this is technically a rather substantial change to the rules-as-written, but I'm working on it. This is pretty much the exact wording I intend to use, though. |
11-20-2021, 07:04 PM | #10 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: Question - can dice be required on low-risk moves?
I also agree that this is good candidate for FAQ or errata, as the readability is better, and the play logic tracks nicely.
I get that this is a significant rewrite — since the word count is high — but is it actually a change to RAW? If so, please point the play difference, because I have missed it! It seems to me to be the same rules, just easier to follow? |
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