10-22-2019, 04:12 PM | #1 |
Join Date: Jan 2015
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[Basic] Duration of Advantages with Preparation Required limitation
It's less of a question and more like seeking confirmation.
As I understand, if you have an advantage continual effect like Flight, Talent and Damage Resistance, it will last indefinitely after being activated, but if you have multiple abilities with this limitation you can only have one active at time, not unlike Alternate Abilities. Is this correct? If so, what kind of condition would deactivate it? If there's none it would be free point break for characters with a single limited ability. |
10-22-2019, 04:49 PM | #2 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Duration of Advantages with Preparation Required limitation
Usage. It becomes unprepared immediately after use, and usage needs to be determined at the time of ability creation.
For things that can theoretically last forever, I usually put a limit of 'consciousness'. IE if rendered unconscious your Requires Preparation DR will go away. Or I require some other annoyance that will mean the ability needs to get turned off every so often, otherwise, as you note, it becomes an immediate gimme for any Character that has only one such ability with this Limitation. |
10-22-2019, 05:20 PM | #3 | |
Join Date: Jan 2015
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Re: [Basic] Duration of Advantages with Preparation Required limitation
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10-22-2019, 06:35 PM | #4 | |
Join Date: Oct 2007
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Re: [Basic] Duration of Advantages with Preparation Required limitation
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Costs Fatigue would make me ignore the above, since it's a very noticable time limit on its own. And Powers has several Limitations that would also make me point to them as the actual duration: All-Out, Costs HP, Maximum Duration and Requires Concentrate/Ready. These Limitations all have a built in time limit, which means there won't be the same issue of "It stays up forever once Prepared". |
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10-22-2019, 06:55 PM | #5 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Duration of Advantages with Preparation Required limitation
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However, I look at the Limitation and compare it to others of a similar cost break and decide from there. With something like DR, taking more than a minute (or 10) means it's almost never useful for combat, and certainly useless in an ambush which is where it's most useful! Now if you mean, once prepped it lasts until the end of the first combat, that I can get with. Because then they can prep it again if they have time after that combat, but if it takes an hour to prep, I'd probably let it last until unconsciousness, or a set time limit (call it 8 hours or so probably). |
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10-22-2019, 07:26 PM | #6 |
Join Date: Aug 2018
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Re: [Basic] Duration of Advantages with Preparation Required limitation
Whether a use of DR lasts against 1 attack or 1 full minute seems to vary upon which limitation's applied doesn't it?
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10-22-2019, 08:37 PM | #7 |
Join Date: Sep 2007
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Re: [Basic] Duration of Advantages with Preparation Required limitation
I think Sorenant was asking how long an ability can remain prepped, rather than how long it lasts once it's been activated.
By RAW, there's no expiration time on the prep work. Once prepped, the ability is available until you use it or you prep something else. |
10-22-2019, 09:14 PM | #8 | |
Join Date: Jan 2015
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Re: [Basic] Duration of Advantages with Preparation Required limitation
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If it matters, I'm curious specifically on how Talent as Magic from Fantasy (Talent with Preparation Required) would work. The text is clear that one "casting" lasts a day, but that seems like free point break for most of the time. Immediate Preparation Required fits thematically, but that'd be even more (arguably) free points. |
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10-22-2019, 10:10 PM | #9 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Duration of Advantages with Preparation Required limitation
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It's being used to prepare an area in which they now get the Talent while performing work in the area for that day. In this case it's clearly being aimed at craftsmen, but if you want to allow it to apply beyond craftsmen, then you could gin up a whole system around it, allowing a warrior to ritually prepare the combat area by say, hastily inscribing a line (establishing the are in which the talent will apply) or calling out the foes he plans to defeat (establishing the enemies the Talent will work on) or even declaring his intentions with clarity ("I dedicate all foes I kill to you oh Marduk!"). Like you could decide even that how long the Talent lasts will also depends on how well they can make a Reaction Roll to invoke the 'powers that be" (which could be modified by taking extra time with the ritual preparations, sacrificing resources, swearing oaths (taking temporary Disads), etc). |
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10-22-2019, 10:52 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Duration of Advantages with Preparation Required limitation
The specific durations are 1 minute (cost fatigue) and 1 hour (limited uses), so I'd probably assume one of those also applies to other things that don't make sense without limited duration.
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