01-15-2023, 03:26 AM | #61 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Ultra Tech] Increased Firearm Power with TL
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01-15-2023, 10:24 AM | #62 | ||||
Join Date: Jun 2013
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Re: [Ultra Tech] Increased Firearm Power with TL
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Personally, I think a higher-resolution version of the MinST rules for firearms would have two MinST's - the ST necessary to comfortably hold the weapon at the ready (dependent entirely on weapon weight; I'm assuming it would be a bit lower than what would be needed to use the firearm as a melee thrusting weapon), and the ST needed to handle the recoil (which is a function of the weapon's recoil energy, and thus for a given performance goes up as weapon weight goes down), but generally just using the greater of the two (someone who meets the first but not the second could hold the weapon steady, but not fire it without running into issues; someone who meets the second but not the first would need to rest the weapon on something before firing), although not quite meeting the latter might allow for normal weapon use with increased Rcl. But I have no idea how to really set these MinST's... Quote:
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"Extra-Powerful (+P) (TL9) Ammunition that makes use of higher chamber pressures and more propellant is available. +P typically results in x1.1 to Damage, Range, and MinST. Due to material improvements, firearms at higher TL's can handle even higher pressures, in the form of Ultra-Powerful (+UP) ammunition. Exact power varies, but at TL 9 +UP can increase the multiplier to x1.2, at TL 10 it can increase it to x1.3, at TL 11 it can increase it to x1.4, and at TL 12 it can increase it to x1.5." Quote:
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01-15-2023, 12:19 PM | #63 | |
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Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Ultra Tech] Increased Firearm Power with TL
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01-15-2023, 12:37 PM | #64 |
Join Date: Jun 2013
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Re: [Ultra Tech] Increased Firearm Power with TL
The rules from LTC2 on MinST for melee weapons simply have poorly-balanced weapons (like those with a heavy weight at the end) have +1 to MinST, particularly well-balanced ones have -1 to MinST. Of course, I'm not overly fond of those rules, as it seems like the weight one should be able to wield should scale linearly with BL, and that's not the case there. Something like "You can wield poorly-balanced weapons that weigh up to 10% BL, relatively-balanced weapons that weigh up to 15% BL, and well-balanced weapons that weigh up to 20% BL" should be workable (for an ST 10 character, that would be 2 lb, 3 lb, and 4 lb, respectively). What counts as poorly/regularly/well balanced would simply be up to the GM. Because they're just held steady rather than being used to strike, firearms should probably have lower MinST - maybe treat them as around 70% nominal weight if one-handed, 50% if two-handed (LTC2 has two-handed weapons weigh 2/3 normal, which is right around 70%). The bigger issue is recoil, and I have no idea how you'd start to work that up... and it may not be something that can really be simplified down enough to be usable.
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firearms, guns, high tech, ultra tech |
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