01-03-2023, 06:52 AM | #1 |
Join Date: Aug 2018
Location: Dallas, TX
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Seamus's Staff
Uncle Seamus, a delver-to-go, features a staff that has a $475 crystal ball built into it.
I'm assuming this improves its value for a power item, but I was unable to find a specific rule on adding items to weapons. |
01-03-2023, 08:35 AM | #2 |
Join Date: Jan 2008
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Re: Seamus's Staff
Adventurers page 115, Power Items: "You can then add value by declaring the article to be bejeweled, antique,
etc.; just pay extra when you buy it." |
01-30-2023, 11:00 AM | #3 |
Join Date: Jul 2021
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Re: Seamus's Staff
I'm assuming it is mounted on top of the staff. So can said staff be used to extend the wizards reach? Touch? Say if Seamus touches someone with the tip (which is a crystal, not previously living like the rest of the staff) does that touch still apply for casting a magic spell on person/creature/object touched?
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01-30-2023, 12:53 PM | #4 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Seamus's Staff
Quote:
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01-30-2023, 08:13 PM | #5 |
Join Date: Jun 2022
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Re: Seamus's Staff
Exactly, as long as it's stats are teh same as a Staff, it's a Staff. Everything else is just fluff test.
Which means no mounting a speartip and then trying to have a "Wizard's Staff" spear. (I'd allow it with a completely Dragonbone spear, see Dungeon Fantasy 8 Treasure Tables*, but then that's super expensive and comes with the added "and now Dragons really hate you" caveat.) * For anyone not wanting to buy a whole (but great) book for one rule: Treat Dragonbone as Orichalcum for organic non-flexible weapons. So, mostly staves and wands. Though I've also had a PC ask about Dragonbone arrows once. |
01-31-2023, 09:28 AM | #6 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Seamus's Staff
Quote:
I really don't see allowing a wizard to use thrust imp attacks if they want to as radically unbalanced. Hopefully they can think of better things to do anyway.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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01-31-2023, 09:59 AM | #7 | ||
Join Date: Jan 2008
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Re: Seamus's Staff
Quote:
There might be game setting reasons to say no, but from a balance perspective it's fine. Quote:
Last edited by sjmdw45; 01-31-2023 at 10:03 AM. |
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02-01-2023, 01:10 AM | #8 | |
Join Date: Mar 2008
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Re: Seamus's Staff
Quote:
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02-01-2023, 06:33 AM | #9 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Seamus's Staff
I'm inclined to dispense with the "previously living" requirement anyway; preferring to replace it with "mystically significant".
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
02-01-2023, 07:18 AM | #10 | |
Join Date: Jan 2008
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Re: Seamus's Staff
But then it's not extending your reach beyond what a regular staff allows. In fact it's probably even shorter ranged than a regular staff.
Quote:
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