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#1 |
Join Date: Aug 2004
Location: North Florida
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I'm planning a modern/urban fantasy game of the Wainscot variety where the PC's will be playing 150 point magic users, and I need some advice on handling the magic system.
Setting Magical Mechanics: Uses Standard GURPS Magic with several tweaks. No Spell prerequisites other than IQ and Magery level. Magery caps at level 10 for PC’s Enchanting costs are divided by 10; quick and dirty enchanting. I plan on limiting PC access to spells by making advanced grimoires rare. Thoughts? Critics?
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christ0pher You reach out to push the orc off the ledge. [Dice roll. Critical Failure!] But instead, lightly caress his back. The orc is uncomfortable. Last edited by christ0pher; 03-18-2016 at 07:42 PM. Reason: Added PC point cost |
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#2 |
Join Date: Jul 2014
Location: New Zealand.
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Questions
- Mana levels? - Frequency of mages - involvement in Government etc? - Magics relationship in different cultures
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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#3 |
Join Date: Jun 2006
Location: On the road again...
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Is magic generally hidden or well-known in society?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#4 | |
Join Date: Aug 2004
Location: North Florida
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I'm thinking about 1in a million. Globally, about 7,000 or so born with some level of magery. No involvement that the PCs are aware of. Most every culture on earth will have some form of magical knowledge / folklore / myths. It is generally hidden from society.
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christ0pher You reach out to push the orc off the ledge. [Dice roll. Critical Failure!] But instead, lightly caress his back. The orc is uncomfortable. Last edited by christ0pher; 03-18-2016 at 08:27 PM. Reason: Words |
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#5 | |
Join Date: Dec 2008
Location: Behind You
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My own humble opinion is this feels like it might break the idea of a mage a bit and make it feel more divine. Instead of learning the fundamentals of magic and how they relate the spells will feel disconnected from each other and the idea of Colleges goes out the window. Now, that's not necessarily bad. It can be neat. I'm mostly looking for the explanation of thought in that design.
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RPG Jutsu.com - Ninjas Play GURPS |
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#6 | ||
Join Date: Aug 2004
Location: North Florida
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christ0pher You reach out to push the orc off the ledge. [Dice roll. Critical Failure!] But instead, lightly caress his back. The orc is uncomfortable. |
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#7 |
Join Date: Jul 2014
Location: New Zealand.
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Work on the in game rules of magic. Have a few things that mages can't do. This is a great way to add depth.
Are there any illegal spells? Mind control, time travel etc. If so who enforces the rules? Paraphernalia and trappings of magic use. Work the details out sooner. edit One thing I have discovered is that the realism of your magic has to compete with the realism of the real world, so work the consistency.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 03-18-2016 at 11:52 PM. |
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#8 |
Join Date: Feb 2016
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Magery 10? 10% enchantment costs? There is no way that magic can be secret under those conditions. Heck, it would be cheaper and easier to do some stuff with enchanted items than to use technological items.
If you want secret magic, take a look at Path/Book ritual magic in Thaumatology. |
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#9 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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I love Wainscott urban fantasy (Charles de Lint and Neil Gaiman are among my favorite authors and I write in the genre (signature link)) and can't imagine it working with standard GURPS Magic at all ever since Ritual Path Magic came out. (And before then I was looking into Path/Book or Realm/Power Magic.)
The idea of keeping standard GURPS Magic secret is simply impossible unless you cull the list so much you're talking maybe 1/10th of the total list. At that point you might as well start looking into RPM.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
Last edited by panton41; 03-19-2016 at 12:27 AM. |
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#10 |
Join Date: Jul 2014
Location: New Zealand.
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Ben Aaranovitch's Rivers of London has a magic system that has a passing similarity to standard gurps magic. Rather than fatigue there is a chance of brain damage.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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Tags |
campaign advice, modern fantasy |
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