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 09-23-2022, 08:51 AM #871 the_matrix_walker     Join Date: May 2005 Location: Lynn, MA Re: Corco's Villa (IC) Let's feel through the ice rather than try and disturb it, and Vassarious will trade 2 FP for skill to negate the penalty. Occult -2 = 12 (+ spend 2 extra FP for skill to bring it back to 14) 3d6 <= 14 5 + 2 + 4 = 11 ... success
 09-26-2022, 09:05 AM #872 ericthered Hero of Democracy     Join Date: Mar 2012 Location: far from the ocean Re: Corco's Villa (IC) Vassarious gently pokes and prods and feels the ice, inspecting its form and looking for a stone melder in its center. It takes a lot of power*, but V identifies a hollow shape in the center of the ice, shaped just like a person, but putting a lot more weight on the ice than a person would. * V has 5 ER with the form in addition to the FP. The ER can only be spent on the power. Please specify how much of the 4 energy spent are ER and FP. __________________ Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
 09-26-2022, 09:53 AM #873 the_matrix_walker     Join Date: May 2005 Location: Lynn, MA Re: Corco's Villa (IC) Vassarious will use 2 ER and 2 FP. They then call Halcyone on the communicator. "I have the Melder located. Shall we call in the Knights and turn in the conspirators?" Spoiler:
09-26-2022, 10:11 AM   #874
TGLS

Join Date: Jan 2014
Re: Corco's Villa (IC)

Quote:
 Originally Posted by the_matrix_walker "I have the Melder located. Shall we call in the Knights and turn in the conspirators?"
"Well, my preference would be to have the lot of the conspirators killed to minimize the blow back on the greater stoneworker movement, but it may be simpler to tell the knights. I'll go seal them into the granary in case any of them get ideas."

I'll bring the tub of construction foam out towards the granary and seal the doors up.

Quote:
 [524] 22-09-26 17:10:58 BST Masonry Default 3d6 <= 12 3 + 1 + 3 = 7 ... success

 09-26-2022, 10:57 AM #875 the_matrix_walker     Join Date: May 2005 Location: Lynn, MA Re: Corco's Villa (IC) "This kind of threat could also shed more light on the seriousness of their plight... Wholesale slaughter is unsubtle for my tastes. Once your swarm arrives to keep watch on the Melder, we can escort the traitor to turn himself in. and the knights can collect their lost ward and the conspirators as they see fit."
09-26-2022, 11:51 AM   #876
TGLS

Join Date: Jan 2014
Re: Corco's Villa (IC)

Quote:
 Originally Posted by the_matrix_walker "This kind of threat could also shed more light on the seriousness of their plight..."
"Well, maybe. Any hardline knights could see it as a vindication of their fears and crackdown hard. I get that we're not here to fix all their problems, but I rather not be adding to them either."

Quote:
 Originally Posted by the_matrix_walker "Once your swarm arrives to keep watch on the Melder, we can escort the traitor to turn himself in. and the knights can collect their lost ward and the conspirators as they see fit."
"Noted. I'll direct a swarm over there."

I direct a swarm over there.

09-27-2022, 07:23 AM   #877
ericthered
Hero of Democracy

Join Date: Mar 2012
Location: far from the ocean
Re: Corco's Villa (IC)

Quote:
 Originally Posted by TGLS I'll bring the tub of construction foam out towards the granary and seal the doors up.
That's a lot of doors... Maybe six big double doors at the front and another one in the back. Of course, you're just lining the edges... one cubic foot per four feet of sealed edge? that's four cubic feet per sealed door, for 28 total. Make a stealth roll as well.

Quote:
 Originally Posted by TGLS I direct a swarm over there.
The swarm is not far behind the dragon, and arrives.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!

09-27-2022, 07:32 AM   #878
TGLS

Join Date: Jan 2014
Re: Corco's Villa (IC)

Quote:
 Originally Posted by ericthered That's a lot of doors... Maybe six big double doors at the front and another one in the back. Of course, you're just lining the edges... one cubic foot per four feet of sealed edge? that's four cubic feet per sealed door, for 28 total. Make a stealth roll as well.
Quote:
 [525] 22-09-27 14:28:57 BST Stealth 3d6 <= 15 : 4 + 1 + 3 = 8 ... success
I keep quiet as I slip up to each door, holding the barrel and nozzle carefully to avoid any rattling. I hold the nozzle just close enough to the frame to maintain control while far enough away to keep the sound of the spray from propogating past the door.

"V, the doors to the granary are sealed now. I figure we can just inform the knights here, and they should be able to sort everything out now."

 09-28-2022, 08:49 AM #879 ericthered Hero of Democracy     Join Date: Mar 2012 Location: far from the ocean Re: Corco's Villa (IC) No one hears Halcyone seal up the doors. You're down 28 cubic feet. Halcyone is outside of the sealed granary. Vassarious is in the meat storage, but the block with the melder in it. A swarm is there as well. You have found the conspirators, and found the stone melder. How do you want to wrap this up? __________________ Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
09-28-2022, 09:17 AM   #880
TGLS

Join Date: Jan 2014
Re: Corco's Villa (IC)

Quote:
 Originally Posted by ericthered You have found the conspirators, and found the stone melder. How do you want to wrap this up?
Well if V's opposed to demolishing the granary on top of all the conspirators, I say we dolly (or drag) the block containing the apparent melder in front of the grand order lodge and tell them that it was stolen, but we brought it back and caught the people responsible. Also, their tunnel is a huge gap in their security so they should make it more secure.

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