03-28-2013, 03:45 PM | #21 |
Join Date: Jul 2012
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Re: [Ultra Tech] Shortening Range
Firstly: great thread idea.
Secondly: love the orgone shield idea. Reminds me of Dune. Knives can get through where lasers cannot. Nice. |
03-28-2013, 03:52 PM | #22 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Ultra Tech] Shortening Range
Quote:
They also very clearly do not negate sniper fire, which is still pretty dangerous. |
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03-28-2013, 04:25 PM | #23 |
Join Date: Jul 2008
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Re: [Ultra Tech] Shortening Range
Or crime or policing or espionage or any of several other sorts of scenario where rules of engagement/target identification/legalities/sight lines/etc mean that no combat actually takes place over long ranges.
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03-28-2013, 04:35 PM | #24 | |
Join Date: May 2005
Location: Oz
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Re: [Ultra Tech] Shortening Range
Quote:
I never run infantry combat campaigns or even scenarios. In fact, almost nothing that is primarily combat. Just not my cup of tea. Discussions on these forums in which other people make it plain that they consider it an advantage of zombies that there is nothing to do but kill them keep me constantly aware of the diversity of the hobby.
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Decay is inherent in all composite things. Nod head. Get treat. |
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03-28-2013, 04:47 PM | #25 | |
Join Date: Jul 2008
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Re: [Ultra Tech] Shortening Range
Quote:
An SF'd western or cliff-hanger-alike in which you're sometimes out trecking in some wide-open space, you're entirely likely to be doing so while packing an automatic laser rifle or some such that's effective to the limits of your vision. If you happen to be in a situation where one side or the other is prepared to shoot on sight... (Tintin certainly drew rifle fire from afar a fair few times. [Look, I haven't read much non-webcomic cliffhanger-ish media...])
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-28-2013, 04:54 PM | #26 | |
Join Date: May 2005
Location: Oz
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Re: [Ultra Tech] Shortening Range
Quote:
I find "and then there was a fight, which fortunately we won" to be a rather unsatisfactory conclusion to most adventures, and it keeps me young and supple to bear in mind that many gamers and audiences prefer the reverse.
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Decay is inherent in all composite things. Nod head. Get treat. |
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03-28-2013, 07:42 PM | #27 | |
Join Date: Aug 2007
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Re: [Ultra Tech] Shortening Range
Quote:
Defense also generally exceeded offense. Star Destroyers couldn't penetrate the ground shield. Star Destryers or even Mon Calamari cruisers generally could not web one-shotted by a comparablly sized vehicle. At Endor it took the half-built Death Star weapon to one-shot a Rebel cruiser and even when Admiral Akhbar concentrated the fire of the entire Rebel Fleet on the Super Star Destroyer he sent it out of control (eventually crashing into the Death Star) rather than vaporizing it. So, "no one shots" can be a useful condition. If a sniper can't drop a trooper or a hidden trooper with a shoulder missile can't blow a tank in a devastatng surprise attack the shooting first so you can get that "One shot, One Kill" is a devalued strategy. Concentration of force from multiple units becomes much more important.
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Fred Brackin |
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03-28-2013, 08:34 PM | #28 |
Join Date: Feb 2009
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Re: [Ultra Tech] Shortening Range
In my Star Republic setting I have been working on, local militias tend to focus heavily on inexpensive and low tech armor, deploying hordes of T72 knockoffs
This is done because T72 knockoffs are thought to be effective for self defense, and because they are thought to be not threatening (noone expects someone to launch an spaceborne invasion force consisting of militia men crewing T72s, they arent thought to be worth transporting) |
03-28-2013, 08:48 PM | #29 | |
Join Date: Aug 2007
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Re: [Ultra Tech] Shortening Range
Quote:
Even in a current Real World context a T-72 is moslty nothing but a target to a cutting edge force. Why would they be any better against a force that was higher tech than that? What the T-72 might be good for is putting down rebellions in non-extreme terrain by populations poorly equipped with anti-tank weapons.
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Fred Brackin |
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03-28-2013, 08:51 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Ultra Tech] Shortening Range
Mostly, it's a fairly inexpensive tank because a lot of them were made. Absent a ready supply, I'd expect technicals to be the standard.
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space opera, ultra tech, ultra-tech |
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