Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-30-2020, 04:55 AM   #1
DaltonS
 
DaltonS's Avatar
 
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
Default [FWIW] Terran Colonial Time

Terran colonies on other worlds would need to establish their own clocks to fit the planet's rotational period. In order to give local and Terran time units a rough dramatic (verbal) equivalence I created the following formulae:
Code:
Dt = number of Terran hours in a local day.
N  = number of hours in a local analog clock face = round(Dt/2)
Dl = number of local hours in a local day = 2*N
Ht = number of Terran minutes in a local hour = 60*Dt/Dl
Hl = number of local minutes in a local hour = floor(60/N)*N
Mt = number of Terran seconds in a local minute = 60*Ht/Hl
Ml = number of local seconds in a local minute = ceil(60/N)*N
where round/floor/ceil functions round the value to the nearest/lower/higher integer. Watches and clocks would have two display modes (Terran/local) that could easily be reset from local wireless networks.
Dalton “Do you have the time?” Spence
DaltonS is offline   Reply With Quote
 

Tags
space


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.