Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-18-2023, 08:53 PM   #28
Christopher R. Rice
Christopher R. Rice's Avatar
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Dungeon Fantasy Denizens: Thieves

Originally Posted by JulianLW View Post
I've been enjoying Thieves a lot, and I'm trying to do some munchkinizing. I have a few questions for the people with the answers.
Darn Dirty Munchkin!

Originally Posted by JulianLW View Post
Acrobatic Attacker on page 21 says "You must specialize by unarmed combat skill or by specific weapon type."

But then in the stat block it has this: "Acrobatic Strikes! [5]. Acrobatic Strikes! is “wildcard perk” that costs 5 (instead of 1) to allow it to work with all applicable skills – in this case, all attacks."

So it seems like something wasn't edited out? If not, what does the Wildcard Perk apply to?
Nope, that's a goof and errata. ARGH. Send it in please.

Originally Posted by JulianLW View Post
Heroic Thrower on page 22 says "If you throw using two hands, all attacks start at a basic -2, but the above penalty accrues separately for each hand; e.g., three attacks with one hand at -8, two with the other at -5. One attack with each hand is at -2 instead of -3. Again, these attacks can target different opponents."

Is that ... right? Heroic Thrower essentially lets you add Rapid Strikes to a Dual-Weapon Attack ... all at half price? And basically halved again since they're applied separately for each hand? Just asking for clarification!
No, it's not. You can't add a Rapid Strike to a DWA because it's basically the same thing with a reduced penalty.

Originally Posted by JulianLW View Post
Heroic Thrower also says "You can use maneuvers or combat options that are normally limited to melee weapon attacks, if they make sense. For example, you could use Feint or Deceptive Attack with thrown weaponry to 'fake out' a target."

So does that mean you could apply Hidden Draw on page 26 with Throwing Art when you use Fast-Draw (Knife)? Could you do that with every Fast-Draw in a Multiple Fast-Draw situation? It says "If you have the relevant Fast-Draw skill at 16+, you don’t have to roll at all!" So if my Fast-Draw (Knife) skill is over 16, does that mean I can draw as many knives as I want?! or should that say "if your effective skill is at 16+ ..."?
Yes, you could. Each knife is at a further penalty... so it's self-limiting and knives don't really do much damage - even with the power-ups I made to MAKE them do more.

Originally Posted by JulianLW View Post
Finally, the perk Better Part of Valor on page 19 says "With a Move and Attack maneuver, you can move directly backward ..." and "With an All-Out Attack, you can move ...."

Does this mean you have to make either a Move and Attack or an All-Out Attack to use this perk? Can you use it with a regular Attack? Was this an omission?
Correct. Move and Attack or an All-Out. That's it. And like, Committed if you're using those rules.
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote

bandit, burglar, cutthroat, denizens, mastermind, spell-thief, thieves

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 09:29 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.