11-04-2023, 02:30 PM | #31 |
Join Date: Sep 2019
Location: UK
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Re: Real Magic!
Sorry about the "umpteen". I wasn't meaning to get at you, I was more just expressing bemusement at how this conversation seemed to keep repeating itself almost identically and then starting again as if the previous conversation hadn't happened.
(I think possibly the repeating itself was because people were discussing it here, without grasping that you were holding out for someone to offer to collaborate on a book rather than to discuss it here). I honestly don't think people were meaning it as negative criticism. It seems like, the magic system sounds good (and I think other people were saying so too), it's just that large important chunks of it are not there, and people were pointing out that you'd need them to make it playable and musing about what would be good ways of filling them in. (Maybe you have, in fact, got those parts but left them out because this was just a shortened pitch to ask for collaborators? In fact, there were more game mechanics last time you posted this, and they seem to have disappeared from this version.) If you do change your mind and come back, you might have more luck finding collaborators if you gave some idea of which bits it is you want help with, e.g. do you want help with working out the mechanics or do you think you've got it done and just want help putting a book together.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
11-05-2023, 07:51 PM | #32 | ||
Banned
Join Date: Mar 2006
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Re: Real Magic!
Quote:
Quote:
GURPS is an amazing system & you absolutely deserve to have exactly what you want. I'm certain I know what you need to do. In minimal terms, it's going to be Magic-as-Advantages, which is briefly described in the Basic Set, but is elaborated on in Powers & Thaumatology. So, if you still want to give this a try, please reply & I'll try to help out. |
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11-06-2023, 07:44 AM | #33 |
Join Date: Aug 2004
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Re: Real Magic!
As a matter of fact, I'm pretty sure I saw a post identical to the one that started this thread over on Onyx Path's Mage: the Ascension forum.
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11-06-2023, 08:44 AM | #34 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Real Magic!
As an experiment, I fed a portion of the OP intro text and the titles of the twelve powers into ChatGPT with a request that it generate a brief descriptive paragraph for each of the twelve powers.
Here is the result: Quote:
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11-08-2023, 09:54 PM | #35 |
Join Date: Jan 2022
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Re: Real Magic!
I've been working on this more, but for the WoD. if you guys still find this to still be interesting, here is my work:
https://www.v5homebrew.com/wiki/Alternate_Sphere_Magic I would still rather be playing GURPS than the WoD Last edited by Street; 11-08-2023 at 09:57 PM. |
11-08-2023, 10:20 PM | #36 |
Banned
Join Date: Mar 2006
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Re: Real Magic!
Well, I honestly find this to be an encouraging sign. I've not looked at the link yet, but I'm just glad that you're expecting GURPS to be a better experience than WoD. I've felt the same way about that setting/system combination since my first encounter with WoD in the 90's, for whatever that's worth.
Off to explore your link & try to organize my thoughts on this... |
12-06-2023, 02:58 AM | #37 |
Banned
Join Date: Mar 2006
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Re: Real Magic!
I'm trying to read way too many things simultaneously, so it took me forever to reply...lol
First off, it's been too long since I've played WoD or MtA to know what the difference between 'coincidental' and 'vulgar' magic is - I'm assuming that's something MTA specific. Are these effects meant to be the only thing you can do at that dot level, or just an example of what you could possibly do? Just looking at the lists of dot level effects listed, it seems to simply be increasing levels of powerful effects - IDK. My first inclination is to represent these increasing dots as increasing penalty levels to skills (assuming each Sphere/Power is a separate skill, or possibly a specialization of an existing GURPS skill.) Without knowing the answer to the question about the dot levels, I really can't suggest anything more yet. Alternatively, each Sphere/Power could be a rearranging of standard GURPS Magic Colleges & spells, simply because, looking at each of the "dot" levels, most of these effects have an existing spell in GURPS Magic that corresponds to the listed effect. The ones that might not already exist, you'd have to create, of course. It would be a severe culling of the number of spells available to players, but that's OK. Another alternative, would be using one of the Flexible Magic systems from GURPS Thaumatology as an inspiration to start from, however, in the end I think you'd end up with something similar to my first paragraph of suggestions. IIRC, in fact, there's a generic version of the GURPS MtA conversion for 3E in Thaumatology. If using that as a base, it would likely feel at least somewhat similar to WoD - if that's something you want. |
12-06-2023, 10:37 AM | #38 | |
Join Date: Aug 2007
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Re: Real Magic!
Quote:
This is a big deal in original M:tA (i.e. 30 years ago for the Gurps version). Also, while the game system could be fully flexible and improvisational some casters and some traditions depended on "rotes" which are pre-set magic "spells" with the actual mechanics embedded in the Sphere system.. It just came to me as I started to write this that the OP was producing a list of "rotes" (though he never used that word). He was trying to use some old G:WoD books he'd found but apparently no one here was sufficiently immersed in these 30 year old game mechanics to grasp what he was doing. I think "rotes" were virtually ignored in the M:tA port in Thaumatology. My personal reasons for not recognizing this sooner were not only that it was half a lifetime ago (more for most of you whipper-snappers) but I hated subjective reality and Mage manipulation of it when i stumbled across it back in the 90s.
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Fred Brackin |
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12-06-2023, 01:20 PM | #39 |
Join Date: Aug 2004
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Re: Real Magic!
Don't confuse “reality warping” with “freeform magic”. They can go together; but they don't have to. As far as I know, Ritual Path Magic is freeform, but not reality-altering.
And speaking of RPM, it also features something like Vulgar/Coincidental. |
12-06-2023, 01:44 PM | #40 |
Join Date: Aug 2007
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Re: Real Magic!
Did I mention RPM? Even if I had I don't hate it. I just dislike its' paperwork.
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Fred Brackin |
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