12-21-2011, 09:06 AM | #1 |
Join Date: Oct 2009
Location: Sotra vest of Bergen in Norway.
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Converting Cthulhutech
So I really want to convert the game till Gurps, but a few things is a bit daunting - mainly Mechas/Engels.
Anybody that know both games have a suggestion for how to go about doing it. Also wath tech level is the NEG mostly on? is it TL9 with a few supersciences?. |
12-21-2011, 09:16 AM | #2 |
Join Date: Oct 2009
Location: Sotra vest of Bergen in Norway.
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Re: Converting Cthulhutech
For those that do not know Ctech, this is the mainpage :http://www.cthulhutech.com/
its about the World being assaulted by the Migou (Mi-Go), and side by side with aliens cloned from our own DNA, we fight back, mainly in big mechs and engels (cybernetic mechs). in the shadows, sorcerers, secret agents, para-psychics and monstrous holy warriors infused with the Mythos (called tagers), fight a secret war. The setting IMo is full of awesome, but the rules are to little flavor in, one mech is not to different from another mech. Gurps can help with this, but Im a novice with Gurps when it comes to creating vehicles - and this is for Gurps 4th ed. |
12-21-2011, 09:34 AM | #3 |
Join Date: Oct 2007
Location: Vermont
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Re: Converting Cthulhutech
I've never played Cthulhutech, but if you can get your hands on a copy of the out-of-print GURPS Cthulhupunk from 3e, I bet you'll be halfway there.
I can't find it in warehouse 23 or e23, but there are copies available on amazon.
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My ongoing thread of GURPS versions of DC Comics characters. |
12-21-2011, 09:53 AM | #4 | |
Join Date: Dec 2007
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Re: Converting Cthulhutech
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Humans have conventional firearms and gauss hand weaponry. That's TL 9 and TL 10. They have nanofacs and nanomedicine but no nanoweaponry (because it's too easy to counter). TL 11. I'd say that their tech level is at least TL 10. Engels are clearly Allies. They aren't off-the-rack technology, and they are inseparable from specific pilots. Mechas can be considered to be military issued vehicles. |
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12-21-2011, 09:58 AM | #5 |
Join Date: Oct 2009
Location: Sotra vest of Bergen in Norway.
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Re: Converting Cthulhutech
Any suggestions on how to go about building the Engels and Mechs? I have only done historicals and fantasy in Gurps, and built no vehicles in it before.
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12-21-2011, 10:42 AM | #6 | |
Join Date: Nov 2009
Location: Oregon
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Re: Converting Cthulhutech
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I agree that the Engels should be built as Allies rather than equipment, but it could still be useful to construct them with the help of Spaceships, to balance them against other craft. |
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12-21-2011, 10:46 AM | #7 | |
Join Date: Oct 2009
Location: Sotra vest of Bergen in Norway.
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Re: Converting Cthulhutech
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12-22-2011, 02:52 AM | #8 |
Ceci n'est pas un hyperlien
Join Date: Oct 2005
Location: Iceland
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Re: Converting Cthulhutech
I think it's cool you are converting it, but I still want to ask, why? Cthulhutech is a game built to do a specific thing (I think), so why convert it? I know what I would answer, but am curios to hear your reason.
Thanks |
12-22-2011, 08:27 AM | #9 |
Join Date: Dec 2005
Location: Chattanooga, TN
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Re: Converting Cthulhutech
Its most likely that Kjetil likes the background of CthulhuTech, but not the system it comes with. I have the same issue with Hellas, awesome background, so-so system. So a conversion to system he does like is in order.
So long as the goal is to capture the feel of the background, not a direct translation, (which is usually an exercise in migraine propagation), Kjetil shouldn't have much of an issue, close enough might be good in this case.
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People who take themselves way too seriously deserve to be mocked |
12-22-2011, 05:22 PM | #10 |
Join Date: Feb 2005
Location: Virginia, US
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Re: Converting Cthulhutech
Got to agree with that last, but then again I haven't ever been much of a "system matters" kinda player, mostly just "wrong system matters." I'm just not overtly bothered about what "wrong" means outside of my own preference. ;)
Err, comment mostly to subscribe to the thread in the hopes that it goes somewhere. :D |
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