09-20-2022, 08:07 AM | #21 |
Join Date: Jun 2017
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Re: [DF] Race Option Suggestions
So now that I think I have a slightly better handle on what the OP is looking for, suggestions below:
* Satyrs/fauns: Basically people with goat legs and maybe horns. They qualify as much as naga. * Dryad/other kind of "slightly-plant-y human". * Big fairies: Pop insect wings on a halfling. To keep the cost down, you don't have to give them very good flight. * Mono-eye: Not every cyclops needs to be a giant. Just look at Japan. * Doppelganger: Just keep the shapeshifting limited and they'll fit into the budget. I think I may have broken your rules with some of them, sorry.
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09-20-2022, 08:12 AM | #22 |
Join Date: Jun 2013
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Re: [DF] Race Option Suggestions
Eh, the fair-skinned elves (Blood Elves, formerly known as High Elves or just Elves, as opposed to the Shadow Elves on the Alliance side) in World of Warcraft are allied with the orcs (they're part of the Horde), so there's precedent. That said, it does seem weird to have all of "No dwarves because half-dwarves will confuse my players," "Orcs and elves are BFF's," and "Half-naga are fine" in play at once. I don't see how players who have no issues with a long-standing orc-elf alliance and the existence of half-naga (how does that even work - is the top half usually scaly and the half-breeds just replace the top half with whatever race their naga parent mated with?) are going to suddenly lose their minds and revolt over the existence of half-dwarves...
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09-20-2022, 08:19 AM | #23 |
Join Date: Jan 2014
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Re: [DF] Race Option Suggestions
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09-20-2022, 08:57 AM | #24 | |
Join Date: Jun 2013
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Re: [DF] Race Option Suggestions
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For halfling-sized fairies, you could start with Flight (Controlled Gliding -45%; Magic -10%; Winged -25%) [8] - or if Magic isn't an available modifier (due to lack of antimagic, NMZ's, etc), it may be appropriate for a fairy to use Lighter Than Air -10% instead. After that, there's plenty of room to upgrade it. If using Lighter Than Air, maybe the fairy can get skilled enough that prevailing wind currents no longer dominate your ability to glide/fly, buying off that Limitation (for [4]). Maybe your magic gets strong enough you aren't reliant on your wings to glide/fly, changing to Small Wings -10% (for [6]) and making it so damage to your wings simply makes landing more difficult rather than causing you to fall from the sky, or even negating the Limitation altogether (for [10]). Maybe you gain the ability to generate lift, changing Controlled Gliding -45% to Cannot Hover -25% (for [8]), or even outright negating the Limitation (for [18]). And, of course, at least once you've upgraded to Cannot Hover you can boost your speed by buying Enhanced Move (Air). And in all cases you could make such upgrades only usable for a short period of time, with things like Maximum Duration, Limited Use, etc, to keep costs down initially (eventually buying off such Limitations).
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09-20-2022, 01:33 PM | #25 |
Join Date: Jul 2007
Location: West Virginia
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Re: [DF] Race Option Suggestions
Going by the Norse myths can be tricky. Not only is there nothing in Norse myth that suggests that dwarves are smaller than humans, but the same figure can be referred to as a dwarf or an elf within the same passage. There is nothing to suggest that dwarves look any different than humans.
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09-20-2022, 02:08 PM | #26 | |
Join Date: Jun 2017
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Re: [DF] Race Option Suggestions
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Though my second sentence probably didn't help.
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09-21-2022, 04:44 AM | #27 | |||||
Join Date: Mar 2013
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Re: [DF] Race Option Suggestions
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09-21-2022, 05:34 AM | #28 |
Join Date: Jul 2007
Location: West Virginia
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Re: [DF] Race Option Suggestions
Don't dismiss Jinni as a useful Race. Sure, they would have strong advantages (Invisibility, flight, Magery 0) but they'd get plenty of disadvantages involving bad reputations and bad behavior that would bring that down. And Jinn/Human hybrids are typical of Arab folklore. Heck, in the modern day unusually talented and attractive people as well as the deformed or mentally strange, are said to have jinni blood. Although I don't think people actually believe that anymore, it's just a saying now.
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09-21-2022, 02:33 PM | #29 |
Join Date: Jun 2006
Location: On the road again...
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Re: [DF] Race Option Suggestions
My own setting has Elf-Orc hybrids. (Rare, true, but that's because the Elves prefer tropical and semi-tropical jungles, while the Orcs lean toward not-Norwegian fjords.) In addition to the offspring of an Elf and an Orc, Orfs can pop up as one of the four possible results of pairing a Half-Elf and a Half-Orc.
And everyone knows the end result of an Elf-Dwarf mating is a Gnome! (This is why my setting has gno gnomes!) For pairings not in my setting: Human-Dwarf mating is tough to figure out; quite possibly a beardless Dwarf variant. Human-Halfling mating could also possibly result in Dwarves. And I'm pondering whether Halfling and Goblin hybrids could exist in some world. Of course, you can turn this on its head by not making any of the races interfertile. An Elf and a Dwarf could make a cute couple, but they'd need to adopt.
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09-21-2022, 03:00 PM | #30 |
Join Date: Sep 2004
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Re: [DF] Race Option Suggestions
I'm surprised no one mentioned classic lizardmen - sharp claws, jaws, thick hide. I had a player that did a gecko variety (mostly limited climbing, long weak tongue) once.
Gargoyles are another possibility - basically a human/rockman hybrid. Ghouls (corpse eating tunnelers) are a common fantasy race. In the game we played in, Ghouls lived among humans and could easily pass or interbreed. It's kind of a daywalking vampire trope. I'd consider importing the Tymbrini (uplift novels/sourcebook) minus the psychics. With 4e, Gheer transformations can easily be done with alternate form. |
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