10-31-2023, 12:05 PM | #2 |
Join Date: Feb 2018
Location: KC
|
Re: Scenarios
We played Gunner Pickup and it was a blast - intuitive and a lot of fun. Easy way to help people learn the importance of navigation and planning, and the value of a second firing action.
|
11-07-2023, 04:50 PM | #3 |
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: Scenarios
Only one person ended up showing, so i just did a normal arena setup. Looking at some scenarios, I noticed that Shopping Run does not prevent players from driving back and forth on the weapon card and getting a weapon, I guess, every other turn. I guess this is fine but does anyone have xp with this scenario? How did it play out.
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
12-04-2023, 12:17 PM | #4 | |
Join Date: Mar 2016
Location: Southeast MI
|
Re: Scenarios
Quote:
Either way, you always know where they're going to be and you can try to use that to your advantage. You can prevent that kind of behavior by pre-building cars for your demo that makes that kind of strategy risky (no structure, no control loss mitigation, for example)
__________________
AKA HowitzerExplosionGuy on Discord Last edited by PresidentTwoeagles; 12-04-2023 at 04:14 PM. |
|
12-04-2023, 03:40 PM | #5 |
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: Scenarios
Apparently my issue came from misreading the rules. I thought you could only get weapons from your own colour. The real trick is to end your turn overlapping a colour so you can grab a second one next turn.
I've run it twice and I love it. My fave scenario so far.
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
Thread Tools | |
Display Modes | |
|
|