04-17-2012, 12:28 AM | #11 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: [DF] Vampire Bite Attack
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Not sure how DF does ghosts off the top of my head, but as you probably know AD&D did them with an aging attack, which always scared me most of all. It probably wouldn't have scared many players, and purely game mechanically shouldn't have bothered me (my characters usually started off in late teens to early 20s, so when was he going to suffer age effects?), but I always felt very attached to my characters and also hate the idea of aging. If I wanted to build an aging attack for a ghost I also wouldn't do it with Leech and its Steal Youth... requires too many levels to do anything significant since it drains in months and not years. I might instead cobble together something with an Unaging with Age Control Affliction and Permanent, give them Terror with a limitation such that it always is restricted to aging, or just give them the Age spell as an inherent ability and call it done.
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04-17-2012, 12:37 AM | #12 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: [DF] Vampire Bite Attack
It's also worth keeping in mind that the 'permanent drain' effect of AD&D undead was something that got replaced in later editions by effects that are more easily reversible, probably because it's actually not much fun to play a PC who has been permanently held back from the valiant feats of the rest of the party by his/her run-in with the undead*.
You might want to consider a HT drain that comes back slowly over time, without cp expenditure, as a middle ground. Now for true horror games, drain away, nothing wrong with that. The feeling of helplessness is part of the fun. But I would check in with my players before unleashing permanent cp loss as a play feature in a game (DF) where gaining power and character building is a key draw of the genre. * It's also notable that the logarithmic progression of AD&D leveling would actually help mitigate this over time. The 5K xp you lost at mid-level eventually gets dwarfed by the 100K+ you need to gain a level at higher levels, should you survive that long.
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04-17-2012, 12:39 AM | #13 | |
Join Date: Nov 2006
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Re: [DF] Vampire Bite Attack
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OK, I like that a lot better than the HT drain. The PC would mindlessly obey their "mistress" yet be quite formidable in combat to defend her. Thanks, I like that. |
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04-17-2012, 08:27 AM | #14 |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Vampire Bite Attack
A "level drain", which makes PCs worse at everything, is roughly equal to a -1 to DX and IQ in GURPS - in that a -1 to DX and IQ makes just about every PC worse at all success rolls. But it's also pretty brutal, and is more a game mechanic translation than connected to any "vampire thing".
I like the HT and Will "damage" but I'd want an enhancement for Leech that makes them recovered like HP, not like FP (roll once daily to recover 1, not automagically recover one every 10 minutes).
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04-17-2012, 08:46 AM | #15 |
Join Date: Nov 2009
Location: Oregon
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Re: [DF] Vampire Bite Attack
Going from recovering 1/10min to 1/day is an increase in duration of x144. Assuming that average victims have a base 10 HT (and that the reduced HT doesn't impact this roll) and thus a 50% chance of regaining 1 point each day, this doubles the duration to x288. You couldn't go too wrong by treating this as Increased Duration x300, a +100% enhancement.
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04-17-2012, 09:09 AM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Vampire Bite Attack
A lasting drain that can only be reversed by character points or a few tens of thousands of $ at a major temple is fine. There are two clear cures – points and money – that flow relatively freely in a DF campaign, so the players shouldn't feel too ******. However, I would place a few caveats on this:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-17-2012, 09:27 AM | #17 | |
Join Date: Nov 2009
Location: Oregon
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Re: [DF] Vampire Bite Attack
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And just to be clear, you see no problem with applying Increased Duration to Leech attacks? What about Permanent (at the +150% or +300% levels)? And what about Permanent on Innate Attacks to represent wounds that elude normal healing? Or should the attacker afflict the Wounded disadvantage, instead? |
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04-17-2012, 10:51 AM | #18 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: [DF] Vampire Bite Attack
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So in a way adding Permanent or any Extended Duration to Leech feels like it'd be a ***. I'd say apply the enhancement to the Steal Score enhancement rather than the whole Leech... and then it still feels a little like a *** but not so much. In my mind, best to forget Leech for all but attacks that closely match it without tweaking and just build want you want to build via a linked attack (either an Affliction or an Innate Attack generally) with either self Healing or Regen. Leech doesn't do anything well that doesn't come pre-built into it out of the box... IMHO, of course. And if you want your Leech-like self-built abilty to work like regular Leech, requiring a touch or something that'd allow an active defense, then I think it's more than reasonable to handwave the whole "you can't bypass the defender's resistance roll for the Affliction" thing... since that's exactly what Leech does, since Steal Score (HT, ST, etc) doesn't allow a resistance roll and is effectively the same as an Attribute Penalty Affliction measured in minutes.
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04-17-2012, 11:57 PM | #19 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Vampire Bite Attack
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04-18-2012, 12:04 AM | #20 |
Join Date: Nov 2009
Location: Oregon
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Re: [DF] Vampire Bite Attack
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Tags |
kromm answer, vampires |
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